Skip to the story

Live edition51,773 playing on 11,668 servers

Rust Insights

Server profile

RevolexScripts Hvh | NO EAC | Develop made by CMMLKC

Online, with 5 of 100 players on; ranked #1,139 of every public Rust server, the top 5%. It last wiped 27d ago.

Filed under moddedoxide
Launch Rust and join Website
5/ 100 players now 5% full
87-day averagepeak 16
#1,139ranktop 5%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0510152010:0019:0004:0013:0023:0008:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040010:0019:0004:0013:0023:0008:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k23 Sep30 Sep7 Oct15 Oct22 Oct29 Oct

Note: Top 5% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

8.6 days usual gap between real wipes
8 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 1 OctWed 23 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 11, 41 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:10 UTC FW27d ago 11 – running 1
Wed 23 Sep, 07:30 UTC36d ago 6 held half 8.6 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average127/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average190/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average68/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average8/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

Recent wipes peaked at 8 players on average. 41 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

When does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC wipe, and how often?

The record of RevolexScripts Hvh | NO EAC | Develop made by CMMLKC's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 27 days 11 hours have passed since its current world was created.

About the server

Does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC hold a steady frame rate?

Average server fps over the last 48 hours was 233, with a floor of 217. At its highest the entity count reached 13,753: buildings, deployables and everything else. It drew as much as 2,077 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC on?

Running on Linux, RevolexScripts Hvh | NO EAC | Develop made by CMMLKC is on Rust network protocol 2635 and build 167781. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC, and is it up at the moment?

At the time of this check RevolexScripts Hvh | NO EAC | Develop made by CMMLKC is online. Going by the uptime figure it gives, its last restart was around 6 days 12 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 23 September 2026.

Where does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC run from?

No region is published by RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 185.255.92.108:28125.

Tags

Which meanings sit behind the tags on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what RevolexScripts Hvh | NO EAC | Develop made by CMMLKC publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC appear?

The Rust Insights lists that carry RevolexScripts Hvh | NO EAC | Develop made by CMMLKC are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How many players are on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC right now, and how does that number move?

At the time of this refresh, RevolexScripts Hvh | NO EAC | Develop made by CMMLKC holds 5 players on 100 slots. Over the past week it peaked at 16 and averaged 8 players. Its strongest hour in the past 48 was 21:00 UTC, with an average of 15 players.

Where does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC sit in the rankings?

Player hours over seven days put RevolexScripts Hvh | NO EAC | Develop made by CMMLKC at #1,139, within the top 5% of the ranked field.

Rules and settings

What are the settings and rules for RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

Nothing about gather rate is given in the name of RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is off.

Which map is live on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

RevolexScripts Hvh | NO EAC | Develop made by CMMLKC runs a procedural map of size 1,750 with seed 75034313, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

What is the way to join RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

Open the console with F1 in Rust and enter client.connect 185.255.92.108:28125. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://revolexscript.com/.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players It holds 100 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.