Server profile
chilling_wave
Online, with 0 of 50 players on; ranked #15,268 of every public Rust server, the top 68%. It last wiped 55d ago.
Online 185.250.36.125:28015 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does chilling_wave wipe, and on which day?
Too few wipes are on record for chilling_wave to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 55 days 19 hours have passed since its current world was created.
Server details
How well does chilling_wave perform?
Average server fps over the last 48 hours was 51, with a floor of 13. At its highest the entity count reached 26,602: buildings, deployables and everything else. It drew as much as 1,050 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
On what version does chilling_wave currently run?
The Rust build is network protocol 2633 and build 162929, running on Linux, for chilling_wave. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is chilling_wave, and is it up at the moment?
chilling_wave is currently reachable and online. Going by the uptime figure it gives, its last restart was around 3 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does chilling_wave sit?
There is no region published for chilling_wave. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 185.250.36.125:28015.
Lists and tags
How should you read the tags listed for chilling_wave?
These tags come from chilling_wave and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs162929 (Build): Build 162929 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does chilling_wave appear?
The Rust Insights lists that carry chilling_wave are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of chilling_wave look like?
At the time of this refresh, chilling_wave holds 0 players on 50 slots. Its average over seven days comes to 0 players.
How does chilling_wave compare with other Rust servers in the ranking?
Player hours over seven days put chilling_wave at #15,268, within the top 68% of the ranked field.
Settings and rules
What are the settings and rules for chilling_wave?
Nothing about gather rate is given in the name of chilling_wave. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
What is the map on chilling_wave?
Size 2,000 and seed 78955152 define the procedural map on chilling_wave, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
What is the way to join chilling_wave?
Type client.connect 185.250.36.125:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.