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Rust Insights

Server profile

Building Bulletin Creative

Online, with 8 of 100 players on; ranked #1,552 of every public Rust server, the top 7%. It last wiped 4d ago.

Filed under moddedoxide
Launch Rust and join Website
8/ 100 players now 8% full
47-day averagepeak 15
#1,552ranktop 7%
4d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0510152018:0003:0012:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510018:0003:0012:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 7% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9 days usual gap between real wipes
40% on rhythm of its recent wipes
11 wipe-day peak players, last three wipes
80% crowd held else halves by day 3

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctTue 13 OctSun 4 Oct
05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:23 UTC4d ago 8 – running 2
Tue 13 Oct, 10:02 UTC14d ago 15 halved by day 3 9.3 days 0
Sun 4 Oct, 09:15 UTC23d ago 10 held half 9 days 0
Fri 2 Oct, 03:38 UTC25d ago 7 held half 2.2 days 0
Mon 21 Sep, 16:42 UTC36d ago 14 held half 10.5 days 2
Thu 17 Sep, 09:04 UTC40d ago 8 held half 4.3 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 110 on average212/999
  2. [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 89 on average71/999
  3. [AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 51 on average35/150
  4. Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average13/100
  5. KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 22 on average19/100
  6. AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 22 on average44/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Building Bulletin Creative look like once wipe day arrives?

At their busiest, its recent wipes drew 11 players on average. 2 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 80% of its recent wipes. In the other cases, it dropped below half by day 3.

When does Building Bulletin Creative wipe, and how often?

There is no next wipe to predict: Building Bulletin Creative wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 4 days 23 hours ago.

Server details

How well does Building Bulletin Creative perform?

Server fps averaged 100 over 48 hours; the lowest reading was 99. Buildings, deployables and the rest took the entity count as high as 107,003. It drew as much as 4,196 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

On what version does Building Bulletin Creative currently run?

The Rust build is network protocol 2635 and build 166494, running on Windows, for Building Bulletin Creative. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Building Bulletin Creative, and is it online?

At the time of this check Building Bulletin Creative is online. About 4 days 21 hours ago is when it last restarted, judged from the uptime it reports. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does Building Bulletin Creative sit?

A region is not published by Building Bulletin Creative. Rust Insights reports the location a server declares, not the physical place of the machine. 185.248.134.124:28015 is where it answers.

Server tags

Which meanings sit behind the tags on Building Bulletin Creative?

These tags come from Building Bulletin Creative and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs166494 (Build): It runs game build 166494; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Building Bulletin Creative appear?

These Rust Insights lists include Building Bulletin Creative: Modded Rust servers, explained, Rust build and creative servers and Creative Rust servers, live. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

How many players are on Building Bulletin Creative right now?

Of its 100 slots, Building Bulletin Creative currently has 8 filled. The seven-day average is 4 players, and the highest point in that week was 15. The busiest point of the last 48 hours fell at 16:00 UTC, averaging 11 players.

Where does Building Bulletin Creative sit in the rankings?

Player hours over seven days put Building Bulletin Creative at #1,552, within the top 7% of the ranked field.

Map and rules

What are the settings and rules for Building Bulletin Creative?

The name of Building Bulletin Creative does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched off.

Which map is live on Building Bulletin Creative?

The game generates the map on Building Bulletin Creative: procedural, size 6,000, seed 1337. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.

Join

How do you connect to Building Bulletin Creative?

Type client.connect 185.248.134.124:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://discord.com/invite/rusticated.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs166494
Build It runs game build 166494.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.