Server profile
TESTE RUST
Offline, with 0 of 10 players on; ranked #15,958 of every public Rust server, the top 70%. It last wiped 26d ago.
Offline 185.245.61.139:28015 checked 26d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does TESTE RUST wipe, and how often?
The record of TESTE RUST's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 26 days 18 hours have passed since its current world was created.
About the server
On what version does TESTE RUST currently run?
Running on Windows, TESTE RUST is on Rust network protocol 2634 and build 166652. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for TESTE RUST, and is it online?
The last sighting of TESTE RUST was 26 days 18 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 3 October 2026.
Where does TESTE RUST run from?
A region is not published by TESTE RUST. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 185.245.61.139:28015.
Server tags
What is meant by each tag on TESTE RUST?
When the game's server browser reads TESTE RUST, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does TESTE RUST appear?
These Rust Insights lists include TESTE RUST: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on TESTE RUST right now?
TESTE RUST is offline at the moment; the last sighting was 26 days 18 hours ago.
Where does TESTE RUST sit in the rankings?
Player hours over seven days put TESTE RUST at #15,958, within the top 70% of the ranked field.
Map and rules
What are the settings and rules for TESTE RUST?
No gather rate appears in the name of TESTE RUST. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on TESTE RUST?
The game generates the map on TESTE RUST, which is procedural.
Connecting
What is the way to join TESTE RUST?
To connect, start Rust and enter client.connect 185.245.61.139:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.