Skip to the story

Live edition65,959 playing on 11,699 servers

Rust Insights

Server profile

Skin Test Local

Offline, with 1 of 8 players on; ranked #14,110 of every public Rust server, the top 63%. It last wiped 5d ago.

Filed under moddedoxide
Launch Rust and join
1/ 8 players now 12% full
17-day averagepeak 1
#14,110ranktop 63%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct24 Oct28 Oct

Note: Top 63% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

16.7 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctSat 19 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 20:34 UTC5d ago 1 – running 0
Sat 19 Sep, 17:54 UTC38d ago 1 halved by day 2 33.1 days 1
Sat 19 Sep, 09:41 UTC39d ago 1 – 0.3 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average174/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average125/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average185/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average131/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average14/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average55/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

On Skin Test Local, what happens on wipe day?

Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 2.

When does Skin Test Local wipe, and how often?

Skin Test Local wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 5 days 15 hours ago.

Server details

Which Rust version is Skin Test Local on?

The Rust build is network protocol 2635 and build 168909, running on Windows, for Skin Test Local. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Skin Test Local, and is it online?

Skin Test Local is offline at the moment; the last time it was seen was 5 days 15 hours ago. It spent 1 of the last 7 full days' 168 hours up, 1% of the time. On 17 September 2026 is when Rust Insights first saw it.

In which location does Skin Test Local sit?

No region is published by Skin Test Local. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 185.228.124.78:28015.

Lists and tags

How should you read the tags listed for Skin Test Local?

When the game's server browser reads Skin Test Local, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp8 (Max players): It holds 8 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Skin Test Local turn up among the Rust Insights lists and filters?

Skin Test Local appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

How many players are on Skin Test Local right now, and how does that number move?

Skin Test Local is offline at the moment; the last sighting was 5 days 15 hours ago. Over the past week it peaked at 1 and averaged 1 players.

In the ranking of Rust servers, where does Skin Test Local place?

On player hours for the last seven days, Skin Test Local sits at #14,110, inside the top 63% of ranked servers.

Map and rules

What settings and rules apply on Skin Test Local?

No gather rate appears in the name of Skin Test Local. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on Skin Test Local?

The game generates the map on Skin Test Local: procedural, size 4,000, seed 1219563660. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How can you get onto Skin Test Local?

Open the console with F1 in Rust and enter client.connect 185.228.124.78:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp8
Max players It holds 8 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.