Server profile
pllm-test-0
Offline, with 0 of 4 players on; ranked #15,441 of every public Rust server, the top 71%. It last wiped 16d ago.
Offline 185.226.156.2:28015 checked 16d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 23:10 UTC16d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On pllm-test-0, what happens on wipe day?
The average busiest point of its recent wipes was 0 players. The peak crowd on this wipe came 0 hours after it started.
On what schedule does pllm-test-0 wipe?
The record of pllm-test-0's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 16 days 10 hours ago.
Server
What Rust version is live on pllm-test-0?
Running on Linux, pllm-test-0 is on Rust network protocol 2634 and build 167584. The same protocol is required to join, and Steam takes care of updating it.
Has pllm-test-0 stayed online, and is it up now?
The last sighting of pllm-test-0 was 16 days 9 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 12 October 2026 is when Rust Insights first saw it.
Where does pllm-test-0 run from?
No region is published by pllm-test-0. Rust Insights reports the location a server declares, not the physical place of the machine. 185.226.156.2:28015 is where it answers.
Server tags
Which meanings sit behind the tags on pllm-test-0?
When the game's server browser reads pllm-test-0, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167584 (Build): It runs game build 167584; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does pllm-test-0 appear?
The Rust Insights lists that carry pllm-test-0 are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on pllm-test-0 right now, and how does that number move?
pllm-test-0 was last seen 16 days 9 hours ago and is offline right now.
In the ranking of Rust servers, where does pllm-test-0 place?
Player hours over seven days put pllm-test-0 at #15,441, within the top 71% of the ranked field.
Rules and settings
What are the settings and rules for pllm-test-0?
Nothing about gather rate is given in the name of pllm-test-0. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on pllm-test-0?
The map on pllm-test-0 is procedural and the game generates it.
Connecting
What is the way to join pllm-test-0?
Type client.connect 185.226.156.2:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.