Server profile
Local Dev Server
Offline, with 0 of 10 players on; ranked #15,961 of every public Rust server, the top 71%. It last wiped 22d ago.
Offline 185.220.69.158:28015 checked 21d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does Local Dev Server wipe, and how often?
Its rhythm cannot be read yet: Local Dev Server has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 22 days 3 hours ago.
Server details
What Rust version is live on Local Dev Server?
The Rust build is network protocol 2634 and build 166652, running on Windows, for Local Dev Server. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Local Dev Server, and is it online?
The last sighting of Local Dev Server was 21 days 21 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 7 October 2026.
What location is listed for Local Dev Server?
There is no region published for Local Dev Server. Rust Insights reports the location a server declares, not the physical place of the machine. 185.220.69.158:28015 is where it answers.
Server tags
Which meanings sit behind the tags on Local Dev Server?
When the game's server browser reads Local Dev Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Local Dev Server?
The Rust Insights lists that carry Local Dev Server are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Local Dev Server right now, and how does that number move?
Local Dev Server was last seen 21 days 21 hours ago and is offline right now.
Where does Local Dev Server sit in the rankings?
The player-hours ranking for the last seven days puts Local Dev Server at #15,961, among the top 71% of all ranked servers.
Map and rules
How is Local Dev Server configured, and what rules apply?
The name of Local Dev Server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Join
What is the way to join Local Dev Server?
To connect, start Rust and enter client.connect 185.220.69.158:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.