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Rust Insights

Server profile

Boat wars Gamemode | Deep Sea Training | Testing

Online, with 0 of 40 players on; ranked #15,289 of every public Rust server, the top 69%. It last wiped 16d ago.

Filed under moddedcarbon
Launch Rust and join Website
0/ 40 players now 0% full
07-day averagepeak –
#15,289ranktop 69%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020020:0005:0014:0000:0009:0018:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 13:49 UTC16d ago 0 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average108/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average160/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average66/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average187/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average349/350

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Boat wars Gamemode | Deep Sea Training | Testing?

Recent wipes peaked at 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.

How often does Boat wars Gamemode | Deep Sea Training | Testing wipe, and on which day?

Its rhythm cannot be read yet: Boat wars Gamemode | Deep Sea Training | Testing has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 16 days 5 hours have passed since its current world was created.

Server

Does Boat wars Gamemode | Deep Sea Training | Testing hold a steady frame rate?

Average server fps over the last 48 hours was 83, with a floor of 64. At its highest the entity count reached 47,400: buildings, deployables and everything else. It drew as much as 4,169 MB of memory. A climbing entity count and low fps are what players experience as lag.

Which Rust version is Boat wars Gamemode | Deep Sea Training | Testing on?

The Rust build is network protocol 2634 and build 167781, running on Linux, for Boat wars Gamemode | Deep Sea Training | Testing. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for Boat wars Gamemode | Deep Sea Training | Testing, and is it online?

Right now Boat wars Gamemode | Deep Sea Training | Testing is up and running. About 16 days 4 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 21 September 2026.

What location is listed for Boat wars Gamemode | Deep Sea Training | Testing?

No region is published by Boat wars Gamemode | Deep Sea Training | Testing. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 185.218.195.135:20184.

Lists and tags

What is meant by each tag on Boat wars Gamemode | Deep Sea Training | Testing?

When the game's server browser reads Boat wars Gamemode | Deep Sea Training | Testing, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Boat wars Gamemode | Deep Sea Training | Testing turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Boat wars Gamemode | Deep Sea Training | Testing are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What does the population of Boat wars Gamemode | Deep Sea Training | Testing look like?

Of its 40 slots, Boat wars Gamemode | Deep Sea Training | Testing currently has 0 filled. A seven-day average of 0 players puts the last week in context.

How does Boat wars Gamemode | Deep Sea Training | Testing compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts Boat wars Gamemode | Deep Sea Training | Testing at #15,289, among the top 69% of all ranked servers.

Map and rules

How is Boat wars Gamemode | Deep Sea Training | Testing configured, and what rules apply?

Nothing about gather rate is given in the name of Boat wars Gamemode | Deep Sea Training | Testing. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

Which map is live on Boat wars Gamemode | Deep Sea Training | Testing?

Boat wars Gamemode | Deep Sea Training | Testing runs a procedural map of size 3,000 with seed 1, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How do you connect to Boat wars Gamemode | Deep Sea Training | Testing?

Open the console with F1 in Rust and enter client.connect 185.218.195.135:20184. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://rustcator.com.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players The slot count is 40.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.