Server profile
TEST
Offline, with 1 of 10 players on; ranked #13,259 of every public Rust server, the top 60%. It last wiped 22d ago.
Offline 185.215.184.52:28015 checked 22d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does TEST wipe?
The record of TEST's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 22 days 15 hours ago.
About the server
Which Rust version is TEST on?
The Rust build is network protocol 2634 and build 166652, running on Windows, for TEST. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is TEST, and is it up at the moment?
The last sighting of TEST was 22 days 14 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 7 October 2026 is when Rust Insights first saw it.
Where does TEST run from?
There is no region published for TEST. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 185.215.184.52:28015.
Server tags
How should you read the tags listed for TEST?
When the game's server browser reads TEST, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does TEST appear?
The Rust Insights lists that carry TEST are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on TEST right now, and how does that number move?
TEST was last seen 22 days 14 hours ago and is offline right now.
In the ranking of Rust servers, where does TEST place?
Player hours over seven days put TEST at #13,259, within the top 60% of the ranked field.
Map and rules
What settings and rules apply on TEST?
The name of TEST does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on TEST?
A procedural map, generated by the game, is what TEST runs.
Connecting
How do you connect to TEST?
To connect, start Rust and enter client.connect 185.215.184.52:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.