Server profile
ShockRust | Fight
Online, with 15 of 50 players on; ranked #870 of every public Rust server, the top 4%. It last wiped 118d ago.
Online 185.207.214.212:35200 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 4% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does ShockRust | Fight wipe, and on which day?
Too few wipes are on record for ShockRust | Fight to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 118 days 23 hours have passed since its current world was created.
Server details
How well does ShockRust | Fight perform?
The 48-hour average for server fps is 60, and 58 was the lowest seen. The world held a peak of 5,729 entities, counting buildings, deployables and all the rest. It drew as much as 1,321 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on ShockRust | Fight?
Rust network protocol 2556 and build 104046 on Linux is what ShockRust | Fight runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is ShockRust | Fight, and is it up at the moment?
At the time of this check ShockRust | Fight is online. About 21 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does ShockRust | Fight sit?
A region is not published by ShockRust | Fight. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 185.207.214.212:35200.
Server tags
Which meanings sit behind the tags on ShockRust | Fight?
When the game's server browser reads ShockRust | Fight, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; v2556 (Protocol): Your game must run the same version to join: the protocol is 2556; cs104046 (Build): It runs game build 104046; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature ShockRust | Fight?
ShockRust | Fight appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Players now: At least 10; Average players: 10+ on average.
Population history
How many players are on ShockRust | Fight right now?
At the time of this refresh, ShockRust | Fight holds 15 players on 50 slots. The seven-day average is 12 players, and the highest point in that week was 43. Look at the last 48 hours and the peak hour is 16:00 UTC, at 37 players on average.
How does ShockRust | Fight compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts ShockRust | Fight at #870, among the top 4% of all ranked servers.
Rules and settings
How is ShockRust | Fight configured, and what rules apply?
The name of ShockRust | Fight does not state a gather rate. The server does not publish a group limit. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on ShockRust | Fight?
The game generates the map on ShockRust | Fight: procedural, size 1,500, seed 1337. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.
How to join
How do you connect to ShockRust | Fight?
Open the console with F1 in Rust and enter client.connect 185.207.214.212:35200. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.