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Rust Insights

Server profile

ShockRust | Blue | NoLimit

Offline, with 12 of 400 players on; ranked #2,488 of every public Rust server, the top 11%. It last wiped 13d ago.

Filed under moddedoxide
Launch Rust and join
12/ 400 players now 3% full
437-day averagepeak 121
#2,488ranktop 11%
13d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 11% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.9 days usual gap between real wipes
0% on rhythm of its recent wipes
375 wipe-day peak players, last three wipes
0% crowd held else halves by day 9

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 16 OctFri 9 OctFri 18 Sep
0100200300400+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 377, 2 hours in, with 23 in the queue.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:54 UTC13d ago 377+23 queue – running 97
Fri 9 Oct, 12:51 UTC20d ago 376+29 queue halved by day 6 7 days 91
Fri 18 Sep, 15:52 UTC41d ago 373+29 queue halved by day 12 20.9 days 102

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average144/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average198/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average83/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average227/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average346/350

The short version

Quick answers

From the figures on this page.

Wipe days

On ShockRust | Blue | NoLimit, what happens on wipe day?

The average busiest point of its recent wipes was 375 players. At its peak on the latest wipe, 2 hours after the wipe, the crowd was joined by 23 in the queue. Half the peak held until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 9.

How often does ShockRust | Blue | NoLimit wipe, and on which day?

ShockRust | Blue | NoLimit wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 13 days 5 hours have passed since its current world was created.

Server details

Which Rust version is ShockRust | Blue | NoLimit on?

The Rust build is network protocol 2556 and build 104046, running on Linux, for ShockRust | Blue | NoLimit. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for ShockRust | Blue | NoLimit, and is it online?

The last sighting of ShockRust | Blue | NoLimit was 6 days 18 hours ago, and it is offline at present. It spent 24 of the last 7 full days' 168 hours up, 14% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does ShockRust | Blue | NoLimit sit?

A region is not published by ShockRust | Blue | NoLimit. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 185.207.214.212:35100.

Lists and tags

What is meant by each tag on ShockRust | Blue | NoLimit?

These tags come from ShockRust | Blue | NoLimit and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp400 (Max players): The slot count is 400; v2556 (Protocol): To join you need the same version; protocol 2556; cs104046 (Build): It runs game build 104046; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does ShockRust | Blue | NoLimit appear?

These Rust Insights lists include ShockRust | Blue | NoLimit: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 25+ on average.

Population

What does the population of ShockRust | Blue | NoLimit look like?

The last time ShockRust | Blue | NoLimit was seen online was 6 days 18 hours ago, and it is offline now. Over the past week it peaked at 121 and averaged 43 players.

Where does ShockRust | Blue | NoLimit sit in the rankings?

Player hours over seven days put ShockRust | Blue | NoLimit at #2,488, within the top 11% of the ranked field.

Rules and settings

What are the settings and rules for ShockRust | Blue | NoLimit?

No gather rate appears in the name of ShockRust | Blue | NoLimit. A group limit is not published here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

What is the map on ShockRust | Blue | NoLimit?

ShockRust | Blue | NoLimit runs a procedural map of size 4,250 with seed 2147483647, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

What is the way to join ShockRust | Blue | NoLimit?

To connect, start Rust and enter client.connect 185.207.214.212:35100 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp400,ptrak,$r?,v2556,gmrust,cs104046,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp400
Max players The slot count is 400.
v2556
Protocol To join you need the same version; protocol 2556.
cs104046
Build It runs game build 104046.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.