Server profile
ShockRust | Blue | NoLimit
Offline, with 12 of 400 players on; ranked #2,488 of every public Rust server, the top 11%. It last wiped 13d ago.
Offline 185.207.214.212:35100 checked 6d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 11% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 377, 2 hours in, with 23 in the queue.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 12:54 UTC13d ago | 377+23 queue | – | running | 97 |
| Fri 9 Oct, 12:51 UTC20d ago | 376+29 queue | halved by day 6 | 7 days | 91 |
| Fri 18 Sep, 15:52 UTC41d ago | 373+29 queue | halved by day 12 | 20.9 days | 102 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On ShockRust | Blue | NoLimit, what happens on wipe day?
The average busiest point of its recent wipes was 375 players. At its peak on the latest wipe, 2 hours after the wipe, the crowd was joined by 23 in the queue. Half the peak held until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 9.
How often does ShockRust | Blue | NoLimit wipe, and on which day?
ShockRust | Blue | NoLimit wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 13 days 5 hours have passed since its current world was created.
Server details
Which Rust version is ShockRust | Blue | NoLimit on?
The Rust build is network protocol 2556 and build 104046, running on Linux, for ShockRust | Blue | NoLimit. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for ShockRust | Blue | NoLimit, and is it online?
The last sighting of ShockRust | Blue | NoLimit was 6 days 18 hours ago, and it is offline at present. It spent 24 of the last 7 full days' 168 hours up, 14% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does ShockRust | Blue | NoLimit sit?
A region is not published by ShockRust | Blue | NoLimit. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 185.207.214.212:35100.
Lists and tags
What is meant by each tag on ShockRust | Blue | NoLimit?
These tags come from ShockRust | Blue | NoLimit and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp400 (Max players): The slot count is 400; v2556 (Protocol): To join you need the same version; protocol 2556; cs104046 (Build): It runs game build 104046; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does ShockRust | Blue | NoLimit appear?
These Rust Insights lists include ShockRust | Blue | NoLimit: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 25+ on average.
Population
What does the population of ShockRust | Blue | NoLimit look like?
The last time ShockRust | Blue | NoLimit was seen online was 6 days 18 hours ago, and it is offline now. Over the past week it peaked at 121 and averaged 43 players.
Where does ShockRust | Blue | NoLimit sit in the rankings?
Player hours over seven days put ShockRust | Blue | NoLimit at #2,488, within the top 11% of the ranked field.
Rules and settings
What are the settings and rules for ShockRust | Blue | NoLimit?
No gather rate appears in the name of ShockRust | Blue | NoLimit. A group limit is not published here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on ShockRust | Blue | NoLimit?
ShockRust | Blue | NoLimit runs a procedural map of size 4,250 with seed 2147483647, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
What is the way to join ShockRust | Blue | NoLimit?
To connect, start Rust and enter client.connect 185.207.214.212:35100 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.