Server profile
Testing
Offline, with 0 of 40 players on; ranked #15,858 of every public Rust server, the top 72%. It last wiped 24d ago.
Offline 185.207.214.206:35555 checked 18d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Testing wipe?
Its rhythm cannot be read yet: Testing has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 24 days 2 hours ago.
Server details
What Rust version is live on Testing?
The Rust build is network protocol 2634 and build 166652, running on Linux, for Testing. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Testing, and is it up at the moment?
Testing is offline at the moment; the last time it was seen was 18 days 19 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 5 October 2026 is when Rust Insights first saw it.
Where does Testing run from?
A region is not published by Testing. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 185.207.214.206:35555.
Lists and tags
What is meant by each tag on Testing?
When the game's server browser reads Testing, it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Testing appear?
These Rust Insights lists include Testing: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
What does the population of Testing look like?
Testing is offline at the moment; the last sighting was 18 days 19 hours ago.
In the ranking of Rust servers, where does Testing place?
On player hours for the last seven days, Testing sits at #15,858, inside the top 72% of ranked servers.
Rules and settings
How is Testing configured, and what rules apply?
No gather rate appears in the name of Testing. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. Vanilla is the label it uses: facepunch's game as shipped: rates, kits and rules are unchanged. Anti-cheat: VAC, from Valve, is on.
What is the map on Testing?
The game generates the map on Testing: procedural, size 1,024, seed 78941876. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: CraggyIsland.
Connecting
How can you get onto Testing?
To connect, start Rust and enter client.connect 185.207.214.206:35555 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.