Server profile
ALARM
Online, with 0 of 100 players on; ranked #6,357 of every public Rust server, the top 29%. It last wiped 4d ago.
Online 185.201.91.128:28015 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 29% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 43 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:19 UTC4d ago | 2 | – | running | 1 |
| Wed 21 Oct, 15:29 UTC6d ago | 1 | – | 2 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On ALARM, what happens on wipe day?
The average busiest point of its recent wipes was 2 players. 43 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does ALARM wipe?
The record of ALARM's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 4 days 13 hours have passed since its current world was created.
Server details
What does performance look like on ALARM?
Server fps averaged 96 over 48 hours; the lowest reading was 60. Buildings, deployables and the rest took the entity count as high as 99,238. The highest memory figure was 3,381 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on ALARM?
Running on Windows, ALARM is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for ALARM, and is it online?
At the time of this check ALARM is online. The uptime it reports puts the last restart at about 1 hours ago. The last 6 full days gave 94 of 144 hours up, or 65% of the time. On 21 October 2026 is when Rust Insights first saw it.
Where does ALARM run from?
No region is published by ALARM. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 185.201.91.128:28015.
Tags
How should you read the tags listed for ALARM?
When the game's server browser reads ALARM, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does ALARM appear?
These Rust Insights lists include ALARM: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
What does the population of ALARM look like?
ALARM shows 0 players at the moment, against 100 slots. Over the past week it peaked at 2 and averaged 0 players. Look at the last 48 hours and the peak hour is 14:00 UTC, at 2 players on average.
How does ALARM compare with other Rust servers in the ranking?
Player hours over seven days put ALARM at #6,357, within the top 29% of the ranked field.
Rules and settings
How is ALARM configured, and what rules apply?
The name of ALARM does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on ALARM?
The game generates the map on ALARM: procedural, size 4,250, seed 2034431724. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
What is the way to join ALARM?
Type client.connect 185.201.91.128:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.