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Live edition87,370 playing on 11,874 servers

Rust Insights

Server profile

RUST GAMES

Online, with 4 of 40 players on; ranked #2,690 of every public Rust server, the top 12%. It last wiped 19h ago.

Filed under moddedoxide
Launch Rust and join
4/ 40 players now 10% full
17-day averagepeak 6
#2,690ranktop 12%
19h agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
0246821:0006:0015:0000:0009:0018:00Wiped Sun 25 Oct, 23:21 UTCWIPEWiped Tue 27 Oct, 00:59 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
01020304021:0006:0015:0000:0009:0018:00Wiped Sun 25 Oct, 23:21 UTCWIPEWiped Tue 27 Oct, 00:59 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k2 Oct7 Oct12 Oct17 Oct22 Oct27 Oct

Note: Top 12% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.1 days usual gap between real wipes
33% on rhythm of its recent wipes
5 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 21 OctFri 16 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 6, 18 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 00:59 UTC19h ago – – running 2
Sun 25 Oct, 23:21 UTC1d ago – – – 0
Wed 21 Oct, 21:34 UTC5d ago 6 held half 4.1 days 0
Fri 16 Oct, 20:24 UTC10d ago 4 held half 5 days 3

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 163 on average184/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average121/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average176/225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average29/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average150/700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average54/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at RUST GAMES?

The average busiest point of its recent wipes was 5 players. 18 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 100% of its recent wipes.

On what schedule does RUST GAMES wipe?

There is no next wipe to predict: RUST GAMES wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 19 hours have passed since its current world was created.

About the server

Does RUST GAMES hold a steady frame rate?

The 48-hour average for server fps is 9, and 4 was the lowest seen. The world held a peak of 93,490 entities, counting buildings, deployables and all the rest. It drew as much as 2,521 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is RUST GAMES on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for RUST GAMES. Joining needs your game on the same protocol, which Steam updates for you.

Has RUST GAMES stayed online, and is it up now?

RUST GAMES is currently reachable and online. About 17 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 2 October 2026.

What location is listed for RUST GAMES?

A region is not published by RUST GAMES. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 185.192.124.4:7028.

Tags

Which meanings sit behind the tags on RUST GAMES?

These tags come from RUST GAMES and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): It holds 40 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does RUST GAMES turn up among the Rust Insights lists and filters?

RUST GAMES appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

How many players are on RUST GAMES right now, and how does that number move?

Of its 40 slots, RUST GAMES currently has 4 filled. Over the past week it peaked at 6 and averaged 1 players. The busiest point of the last 48 hours fell at 02:00 UTC, averaging 5 players.

Where does RUST GAMES sit in the rankings?

The player-hours ranking for the last seven days puts RUST GAMES at #2,690, among the top 12% of all ranked servers.

Rules and settings

How is RUST GAMES configured, and what rules apply?

The name of RUST GAMES does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

Which map is live on RUST GAMES?

The game generates the map on RUST GAMES: procedural, size 3,000, seed 1. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

What is the way to join RUST GAMES?

Open the console with F1 in Rust and enter client.connect 185.192.124.4:7028. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players It holds 40 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.