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Rust Insights

Server profile

Alpha Classic | One Grid | Small Map

Online, with 1 of 50 players on; ranked #2,822 of every public Rust server, the top 13%. It last wiped 3d ago.

Filed under vanillamoddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
1/ 50 players now 2% full
17-day averagepeak 6
#2,822ranktop 13%
3d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

020040060080023:0008:0017:0003:0012:0021:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct16 Oct23 Oct29 Oct

Note: Top 13% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.2 days usual gap between real wipes
40% on rhythm of its recent wipes
5 wipe-day peak players, last three wipes
75% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 26 OctThu 22 OctSun 18 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 11:34 UTC3d ago 4 – running 1
Thu 22 Oct, 13:57 UTC7d ago 6 held half 3.9 days 0
Sun 18 Oct, 09:24 UTC11d ago 4 held half 4.2 days 0
Tue 13 Oct, 03:33 UTC16d ago 1 held half 5.2 days 0
Mon 12 Oct, 09:29 UTC17d ago 1 – 0.8 days 1
Thu 17 Sep, 14:26 UTC42d ago 1 halved by day 2 24.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average38/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average74/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average30/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average77/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average296/310

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Alpha Classic | One Grid | Small Map?

Recent wipes peaked at 5 players on average. 31 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 75% of its recent wipes. Otherwise, half the peak was lost by day 2.

How often does Alpha Classic | One Grid | Small Map wipe, and on which day?

Alpha Classic | One Grid | Small Map wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 3 days 11 hours ago.

Server

How well does Alpha Classic | One Grid | Small Map perform?

Server fps averaged 433 over 48 hours; the lowest reading was 76. Buildings, deployables and the rest took the entity count as high as 8,840. The highest memory figure was 1,825 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on Alpha Classic | One Grid | Small Map?

The Rust build is network protocol 2635 and build 168909, running on Windows, for Alpha Classic | One Grid | Small Map. Joining needs your game on the same protocol, which Steam updates for you.

Has Alpha Classic | One Grid | Small Map stayed online, and is it up now?

Right now Alpha Classic | One Grid | Small Map is up and running. Going by the uptime figure it gives, its last restart was around 18 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does Alpha Classic | One Grid | Small Map sit?

There is no region published for Alpha Classic | One Grid | Small Map. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 185.189.255.68:35300.

Tags

Which meanings sit behind the tags on Alpha Classic | One Grid | Small Map?

When the game's server browser reads Alpha Classic | One Grid | Small Map, it finds these tags: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): The slot count is 50; ts10 (Group limit): Team size is capped at 10; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Alpha Classic | One Grid | Small Map turn up among the Rust Insights lists and filters?

Alpha Classic | One Grid | Small Map appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population history

How many players are on Alpha Classic | One Grid | Small Map right now?

Alpha Classic | One Grid | Small Map shows 1 players at the moment, against 50 slots. The seven-day average is 1 players, and the highest point in that week was 6. The busiest point of the last 48 hours fell at 11:00 UTC, averaging 3 players.

In the ranking of Rust servers, where does Alpha Classic | One Grid | Small Map place?

On player hours for the last seven days, Alpha Classic | One Grid | Small Map sits at #2,822, inside the top 13% of ranked servers.

Map and rules

What settings and rules apply on Alpha Classic | One Grid | Small Map?

No gather rate appears in the name of Alpha Classic | One Grid | Small Map. Up to 10 players can join one group. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. The server has Valve's VAC anti-cheat switched on.

What is the map on Alpha Classic | One Grid | Small Map?

Size 1,500 and seed 121315421 define the procedural map on Alpha Classic | One Grid | Small Map, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Custom Map.

Connecting

How do you connect to Alpha Classic | One Grid | Small Map?

Open the console with F1 in Rust and enter client.connect 185.189.255.68:35300. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://vk.ru/club82362976.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp50
Max players The slot count is 50.
ts10
Group limit Team size is capped at 10.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.