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Server profile · EU

CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea

Online, with 21 of 50 players on; ranked #957 of every public Rust server, the top 4%. It last wiped 7h ago.

Filed under 2x duo weekly wipes vanillamoddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
21/ 50 players now 42% full
107-day averagepeak 49
#957ranktop 4% · #409 in EU
7h agolast wipeweekly schedule
1d 16hnext wipeThu 29 Oct, 08:58 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
02040608017:0002:0011:0021:0006:0015:00Wiped Tue 27 Oct, 08:59 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
020040060080017:0002:0011:0021:0006:0015:00Wiped Tue 27 Oct, 08:59 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 4% of all ranked servers, top 14% in EU, and #70 of the duo servers (top 17%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

A steady gap.

Next wipe Thursday 29 October, 08:58 UTC, in 1d 16h. Every 2 days · medium confidence

2 days usual gap between real wipes
88% on rhythm of its recent wipes
37 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

Coming wipes

  1. 1d 16hThu 29 Oct, 08:58 UTC
  2. 3d 16hSat 31 Oct, 08:57 UTC
  3. 5d 16hMon 2 Nov, 08:57 UTC
  4. 7d 16hWed 4 Nov, 08:57 UTC
  5. 9d 2hThu 5 Nov, 19:00 UTCFW
  6. 9d 16hFri 6 Nov, 08:56 UTC
  7. 11d 16hSun 8 Nov, 08:56 UTC
  8. 13d 16hTue 10 Nov, 08:56 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 25 OctFri 23 OctWed 21 Oct
020406080+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 46, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 08:58 UTC2d ago 46 – running 16
Fri 23 Oct, 08:59 UTC4d ago 34 halved by day 1 2 days 11
Wed 21 Oct, 08:59 UTC6d ago 31 halved by day 1 2 days 12
Mon 19 Oct, 08:59 UTC8d ago 29 halved by day 1 2 days 7
Thu 15 Oct, 08:59 UTC12d ago 33 halved by day 1 4 days 5
Tue 13 Oct, 08:59 UTC14d ago 25 halved by day 1 2 days 6
Sun 11 Oct, 08:59 UTC16d ago 45+5 queue halved by day 1 2 days 16
Fri 9 Oct, 08:59 UTC18d ago 39+1 queue halved by day 1 2 days 6
Wed 7 Oct, 08:58 UTC20d ago 35 halved by day 1 2 days 12
Mon 5 Oct, 08:58 UTC22d ago 33+1 queue halved by day 1 2 days 5

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep SeaEU · duo · 2x · weekly · 12 on average12/50
  2. [EU] SnowDiablo [X2] ONE GRID FPS+SMALL MAPEU · trio · 2x · weekly · 3 on average3/40
  3. #4 BroRust X5/X10|MAX 2|WIPE 27.10|TP|KIT|LOOT+|SHOPEU · duo · 5x · weekly · 18 on average32/100
  4. ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+EU · groups of 60+ · 2x · weekly · 4 on average8/100
  5. #1 BroRust X5/X10|MAX 3|WIPE 27.10|TP|KIT|LOOT+|SHOPEU · trio · 5x · weekly · 61 on average162/170
  6. #2 DOZA RUST X20/X50 | MAX3 | LOOT+ | ДЛЯ НОВИЧКОВEU · trio · 20x · weekly · 6 on average13/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

The average busiest point of its recent wipes was 37 players. 2 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.

How often does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea wipe, and on which day?

Wipes on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea have lately fallen roughly every 2 days. Thursday 29 October at 08:58 UTC is when the next wipe is due. The world you are playing on now was made 7 hours ago. A weekly wipe schedule is published in its tags.

Server

What does performance look like on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

Average server fps over the last 48 hours was 462, with a floor of 190. The world held a peak of 9,068 entities, counting buildings, deployables and all the rest. It drew as much as 1,929 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea on?

The Rust build is network protocol 2635 and build 168909, running on Windows, for CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea. You can only join if your game is on the same protocol; Steam handles that update.

Has CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea stayed online, and is it up now?

CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is currently reachable and online. Going by the uptime figure it gives, its last restart was around 6 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

Its EU tag is what CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea uses to list itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 185.189.255.236:35400.

Tags

What is meant by each tag on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

When the game's server browser reads CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts2 (Group limit): A team holds 2 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^w (Weekly): The cycle repeats each week; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^i (Battlefield): Kits and high rates make for fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): The server browser files this server under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea are Rust servers with a 2x gather rate, Duo servers: group limit 2, Rust servers in Europe, Modded Rust servers, explained and Battlefield Rust servers, with figures. You will find it on the server list by applying these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x; Players now: At least 10.

Population

How many players are on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea right now?

CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea shows 21 players at the moment, against 50 slots. A weekly average of 10 players goes with a peak of 49. Look at the last 48 hours and the peak hour is 11:00 UTC, at 45 players on average.

How does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea compare with other Rust servers in the ranking?

On the seven-day player-hours measure, CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is #957, in the top 4% of all ranked servers and #409 in Europe. In the duo category it ranks #70.

Settings and rules

What are the settings and rules for CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

Going by its name, CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea gathers at 2x. Groups are capped at 2 players under the name duo. battlefield is the game mode, fast PvP with kits and high rates. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. VAC is on: Valve's anti-cheat is active.

Which map is live on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

The game generates the map on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea: procedural, size 1,000, seed 213202836. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: CHOYKA MAPS.

How to join

How can you get onto CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

Type client.connect 185.189.255.236:35400 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://choyka.gamestores.app/#/app/store/ is its website.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^w,^v,^i,EU,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 slots in total.
ts2
Group limit A team holds 2 players at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly The cycle repeats each week.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Gameplay

^i
Battlefield Kits and high rates make for fast PvP.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

EU
Europe The server browser files this server under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.