Server profile · EU
CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea
Online, with 21 of 50 players on; ranked #957 of every public Rust server, the top 4%. It last wiped 7h ago.
Online EU 185.189.255.236:35400 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 4% of all ranked servers, top 14% in EU, and #70 of the duo servers (top 17%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
A steady gap.
Next wipe Thursday 29 October, 08:58 UTC, in 1d 16h. Every 2 days · medium confidence
Coming wipes
- 1d 16hThu 29 Oct, 08:58 UTC
- 3d 16hSat 31 Oct, 08:57 UTC
- 5d 16hMon 2 Nov, 08:57 UTC
- 7d 16hWed 4 Nov, 08:57 UTC
- 9d 2hThu 5 Nov, 19:00 UTCFW
- 9d 16hFri 6 Nov, 08:56 UTC
- 11d 16hSun 8 Nov, 08:56 UTC
- 13d 16hTue 10 Nov, 08:56 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 46, 2 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 08:58 UTC2d ago | 46 | – | running | 16 |
| Fri 23 Oct, 08:59 UTC4d ago | 34 | halved by day 1 | 2 days | 11 |
| Wed 21 Oct, 08:59 UTC6d ago | 31 | halved by day 1 | 2 days | 12 |
| Mon 19 Oct, 08:59 UTC8d ago | 29 | halved by day 1 | 2 days | 7 |
| Thu 15 Oct, 08:59 UTC12d ago | 33 | halved by day 1 | 4 days | 5 |
| Tue 13 Oct, 08:59 UTC14d ago | 25 | halved by day 1 | 2 days | 6 |
| Sun 11 Oct, 08:59 UTC16d ago | 45+5 queue | halved by day 1 | 2 days | 16 |
| Fri 9 Oct, 08:59 UTC18d ago | 39+1 queue | halved by day 1 | 2 days | 6 |
| Wed 7 Oct, 08:58 UTC20d ago | 35 | halved by day 1 | 2 days | 12 |
| Mon 5 Oct, 08:58 UTC22d ago | 33+1 queue | halved by day 1 | 2 days | 5 |
| Sat 3 Oct, 08:58 UTC24d ago | 38+1 queue | held half | 2 days | 11 |
| Fri 2 Oct, 00:03 UTC25d ago | 38+2 queue | – | 1.4 days | 2 |
| Thu 1 Oct, 08:58 UTC26d ago | 46+2 queue | – | 0.6 days | 15 |
| Tue 29 Sep, 08:58 UTC28d ago | 34 | held half | 2 days | 9 |
| Sun 27 Sep, 09:08 UTC30d ago | 49+6 queue | – | 2 days | 15 |
| Fri 25 Sep, 08:57 UTC32d ago | 26+2 queue | held half | 2 days | 7 |
| Wed 23 Sep, 08:58 UTC34d ago | 40 | halved by day 1 | 2 days | 12 |
| Mon 21 Sep, 08:58 UTC36d ago | 37+2 queue | halved by day 1 | 2 days | 12 |
| Sat 19 Sep, 08:58 UTC38d ago | 54+2 queue | halved by day 1 | 2 days | 9 |
| Thu 17 Sep, 08:58 UTC40d ago | 44+2 queue | halved by day 1 | 2 days | 6 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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- #4 BroRust X5/X10|MAX 2|WIPE 27.10|TP|KIT|LOOT+|SHOP32/100
- ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+8/100
- #1 BroRust X5/X10|MAX 3|WIPE 27.10|TP|KIT|LOOT+|SHOP162/170
- #2 DOZA RUST X20/X50 | MAX3 | LOOT+ | ДЛЯ НОВИЧКОВ13/100
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
The average busiest point of its recent wipes was 37 players. 2 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.
How often does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea wipe, and on which day?
Wipes on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea have lately fallen roughly every 2 days. Thursday 29 October at 08:58 UTC is when the next wipe is due. The world you are playing on now was made 7 hours ago. A weekly wipe schedule is published in its tags.
Server
What does performance look like on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Average server fps over the last 48 hours was 462, with a floor of 190. The world held a peak of 9,068 entities, counting buildings, deployables and all the rest. It drew as much as 1,929 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea on?
The Rust build is network protocol 2635 and build 168909, running on Windows, for CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea. You can only join if your game is on the same protocol; Steam handles that update.
Has CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea stayed online, and is it up now?
CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is currently reachable and online. Going by the uptime figure it gives, its last restart was around 6 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Its EU tag is what CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea uses to list itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 185.189.255.236:35400.
Tags
What is meant by each tag on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
When the game's server browser reads CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts2 (Group limit): A team holds 2 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^w (Weekly): The cycle repeats each week; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^i (Battlefield): Kits and high rates make for fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): The server browser files this server under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea are Rust servers with a 2x gather rate, Duo servers: group limit 2, Rust servers in Europe, Modded Rust servers, explained and Battlefield Rust servers, with figures. You will find it on the server list by applying these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x; Players now: At least 10.
Population
How many players are on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea right now?
CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea shows 21 players at the moment, against 50 slots. A weekly average of 10 players goes with a peak of 49. Look at the last 48 hours and the peak hour is 11:00 UTC, at 45 players on average.
How does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea compare with other Rust servers in the ranking?
On the seven-day player-hours measure, CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is #957, in the top 4% of all ranked servers and #409 in Europe. In the duo category it ranks #70.
Settings and rules
What are the settings and rules for CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Going by its name, CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea gathers at 2x. Groups are capped at 2 players under the name duo. battlefield is the game mode, fast PvP with kits and high rates. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. VAC is on: Valve's anti-cheat is active.
Which map is live on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
The game generates the map on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea: procedural, size 1,000, seed 213202836. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: CHOYKA MAPS.
How to join
How can you get onto CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Type client.connect 185.189.255.236:35400 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://choyka.gamestores.app/#/app/store/ is its website.
