Server profile
zombie-test
Online, with 0 of 10 players on; ranked #15,269 of every public Rust server, the top 68%. It last wiped 15d ago.
Online 185.186.143.156:28015 checked 6m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does zombie-test wipe?
Its rhythm cannot be read yet: zombie-test has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 15 days 11 hours have passed since its current world was created.
Server details
Does zombie-test hold a steady frame rate?
Average server fps over the last 48 hours was 219, with a floor of 192. The world held a peak of 7,601 entities, counting buildings, deployables and all the rest. It drew as much as 2,270 MB of memory. A climbing entity count and low fps are what players experience as lag.
On what version does zombie-test currently run?
The Rust build is network protocol 2634 and build 167781, running on Linux, for zombie-test. The same protocol is required to join, and Steam takes care of updating it.
Has zombie-test stayed online, and is it up now?
At the time of this check zombie-test is online. Going by the uptime figure it gives, its last restart was around 4 days 16 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 14 October 2026 is when Rust Insights first saw it.
In which location does zombie-test sit?
A region is not published by zombie-test. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 185.186.143.156:28015.
Tags
How should you read the tags listed for zombie-test?
When the game's server browser reads zombie-test, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does zombie-test appear?
The Rust Insights lists that carry zombie-test are Modded Rust servers, explained and Zombie servers, listed and explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of zombie-test look like?
At the time of this refresh, zombie-test holds 0 players on 10 slots. Its average over seven days comes to 0 players.
Where does zombie-test sit in the rankings?
Player hours over seven days put zombie-test at #15,269, within the top 68% of the ranked field.
Rules and settings
What are the settings and rules for zombie-test?
No gather rate appears in the name of zombie-test. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on zombie-test?
Size 1,500 and seed 4242 define the procedural map on zombie-test, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How can you get onto zombie-test?
Open the console with F1 in Rust and enter client.connect 185.186.143.156:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.