Skip to the story

Live edition46,030 playing on 11,649 servers

Rust Insights

Server profile

VeecaMC-Private

Online, with 0 of 30 players on; ranked #7,086 of every public Rust server, the top 32%. It last wiped 3d ago.

Filed under teams off moddedoxidehardcore
Launch Rust and join
0/ 30 players now 0% full
07-day averagepeak 3
#7,086ranktop 32%
3d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75109:0018:0003:0012:0022:0007:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

0510152009:0018:0003:0012:0022:0007:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 32% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.9 days usual gap between real wipes
33% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
67% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 25 OctWed 21 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 15:32 UTC3d ago 2 – running 0
Wed 21 Oct, 17:01 UTC7d ago 2 held half 3.9 days 2
Sun 11 Oct, 14:35 UTC17d ago 2 held half 10.1 days 0
Tue 6 Oct, 16:30 UTC22d ago 1 halved by day 1 4.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 7 on average3/100
  2. Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | RNA · no group limit · biweekly · 3 on average4/50
  3. Alone & AfraidOC · no group limit · biweekly · 2 on average1/50
  4. [BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average1/50
  5. TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · 2 on average1/100
  6. ShockRust | Blue | NoLimitno group limit · 150 on average106/500

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does VeecaMC-Private look like once wipe day arrives?

The average busiest point of its recent wipes was 2 players. 17 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

On what schedule does VeecaMC-Private wipe?

VeecaMC-Private wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 3 days 17 hours ago.

Server

Does VeecaMC-Private hold a steady frame rate?

Average server fps over the last 48 hours was 20, with a floor of 19. The world held a peak of 100,733 entities, counting buildings, deployables and all the rest. The highest memory figure was 3,372 MB. A climbing entity count and low fps are what players experience as lag.

On what version does VeecaMC-Private currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for VeecaMC-Private. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for VeecaMC-Private, and is it online?

VeecaMC-Private is currently reachable and online. The uptime it reports puts the last restart at about 2 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for VeecaMC-Private?

No region is published by VeecaMC-Private. Rust Insights reports the location a server declares, not the physical place of the machine. 185.180.2.44:28685 is where it answers.

Server tags

Which meanings sit behind the tags on VeecaMC-Private?

The tags gmhardcore (Game mode): Harsher rules apply here: hardcore; mp30 (Max players): 30 slots in total; ts0 (Group limit): This server has teams turned off; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what VeecaMC-Private publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature VeecaMC-Private?

These Rust Insights lists include VeecaMC-Private: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.

Population history

How many players are on VeecaMC-Private right now?

VeecaMC-Private shows 0 players at the moment, against 30 slots. Over the past week it peaked at 3 and averaged 0 players. Look at the last 48 hours and the peak hour is 03:00 UTC, at 0 players on average.

How does VeecaMC-Private compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts VeecaMC-Private at #7,086, among the top 32% of all ranked servers.

Rules and settings

What settings and rules apply on VeecaMC-Private?

Nothing about gather rate is given in the name of VeecaMC-Private. A group limit is not published here. You get hardcore as the game mode, The toughest mode from Facepunch. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

What is the map on VeecaMC-Private?

Size 4,000, procedural, generated by the game: that is the map on VeecaMC-Private. Its map carries the name Custom Map.

Connecting

How do you connect to VeecaMC-Private?

Type client.connect 185.180.2.44:28685 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode Harsher rules apply here: hardcore.
mp30
Max players 30 slots in total.
ts0
Group limit This server has teams turned off.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.