Server profile
ppacket-test
Offline, with 1 of 10 players on; ranked #13,364 of every public Rust server, the top 61%. It last wiped 17d ago.
Offline 185.177.125.94:28015 checked 17d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does ppacket-test wipe, and how often?
The record of ppacket-test's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 17 days 18 hours ago.
About the server
What Rust version is live on ppacket-test?
Running on Windows, ppacket-test is on Rust network protocol 2634 and build 167398. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for ppacket-test, and is it online?
Offline at the moment, ppacket-test was last seen 17 days 1 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 12 October 2026.
Where does ppacket-test run from?
A region is not published by ppacket-test. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 185.177.125.94:28015.
Tags
What is meant by each tag on ppacket-test?
When the game's server browser reads ppacket-test, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does ppacket-test appear?
The Rust Insights lists that carry ppacket-test are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of ppacket-test look like?
The last time ppacket-test was seen online was 17 days 1 hours ago, and it is offline now.
Where does ppacket-test sit in the rankings?
The player-hours ranking for the last seven days puts ppacket-test at #13,364, among the top 61% of all ranked servers.
Settings and rules
What are the settings and rules for ppacket-test?
The name of ppacket-test does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on ppacket-test?
The game generates the map on ppacket-test, which is procedural.
Join
What is the way to join ppacket-test?
Open the console with F1 in Rust and enter client.connect 185.177.125.94:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.