Server profile
MAR Rust Test Baseline
Offline, with 0 of 4 players on; ranked #16,232 of every public Rust server, the top 71%. It last wiped 43d ago.
Offline 185.175.93.189:28115 checked 34d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does MAR Rust Test Baseline wipe, and how often?
Too few wipes are on record for MAR Rust Test Baseline to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 43 days 10 hours ago.
Server
Which Rust version is MAR Rust Test Baseline on?
The Rust build is network protocol 2633 and build 163794, running on Windows, for MAR Rust Test Baseline. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is MAR Rust Test Baseline, and is it up at the moment?
Offline at the moment, MAR Rust Test Baseline was last seen 34 days 18 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 24 September 2026.
What location is listed for MAR Rust Test Baseline?
No region is published by MAR Rust Test Baseline. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 185.175.93.189:28115 is where it answers.
Tags
Which meanings sit behind the tags on MAR Rust Test Baseline?
These tags come from MAR Rust Test Baseline and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): It holds 4 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature MAR Rust Test Baseline?
The Rust Insights lists that carry MAR Rust Test Baseline are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How many players are on MAR Rust Test Baseline right now?
MAR Rust Test Baseline was last seen 34 days 18 hours ago and is offline right now.
Where does MAR Rust Test Baseline sit in the rankings?
The player-hours ranking for the last seven days puts MAR Rust Test Baseline at #16,232, among the top 71% of all ranked servers.
Map and rules
What settings and rules apply on MAR Rust Test Baseline?
No gather rate appears in the name of MAR Rust Test Baseline. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on MAR Rust Test Baseline?
The game generates the map on MAR Rust Test Baseline, which is procedural.
Connecting
How can you get onto MAR Rust Test Baseline?
Open the console with F1 in Rust and enter client.connect 185.175.93.189:28115. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.