Server profile
MAR Rust Test Baseline
Offline, with 0 of 4 players on; ranked #15,405 of every public Rust server. It last wiped 43d ago.
Offline 185.175.93.132:28115 checked 40d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does MAR Rust Test Baseline wipe?
Its rhythm cannot be read yet: MAR Rust Test Baseline has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 43 days 6 hours ago.
Server
What Rust version is live on MAR Rust Test Baseline?
Rust network protocol 2633 and build 163794 on Windows is what MAR Rust Test Baseline runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for MAR Rust Test Baseline, and is it online?
MAR Rust Test Baseline is offline at the moment; the last time it was seen was 40 days 6 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 16 September 2026.
What location is listed for MAR Rust Test Baseline?
No region is published by MAR Rust Test Baseline. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 185.175.93.132:28115.
Lists and tags
What is meant by each tag on MAR Rust Test Baseline?
When the game's server browser reads MAR Rust Test Baseline, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does MAR Rust Test Baseline turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry MAR Rust Test Baseline are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How many players are on MAR Rust Test Baseline right now, and how does that number move?
MAR Rust Test Baseline was last seen 40 days 6 hours ago and is offline right now.
How does MAR Rust Test Baseline compare with other Rust servers in the ranking?
On player hours for the last seven days, MAR Rust Test Baseline sits at #15,405, inside the top – of ranked servers.
Map and rules
What settings and rules apply on MAR Rust Test Baseline?
The name of MAR Rust Test Baseline does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on MAR Rust Test Baseline?
The game generates the map on MAR Rust Test Baseline, which is procedural.
Join
How do you connect to MAR Rust Test Baseline?
Type client.connect 185.175.93.132:28115 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.