Server profile
Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase|
Offline, with 0 of 100 players on; ranked #15,920 of every public Rust server, the top 70%. It last wiped 55d ago.
Offline 185.172.175.236:28085 checked 26d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase| wipe?
The record of Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase|'s wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 55 days 3 hours ago.
Server details
What Rust version is live on Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase|?
Rust network protocol 2633 and build 162929 on Windows is what Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase| runs. The same protocol is required to join, and Steam takes care of updating it.
Has Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase| stayed online, and is it up now?
Offline at the moment, Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase| was last seen 26 days 7 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 15 September 2026.
What location is listed for Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase|?
There is no region published for Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase|. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 185.172.175.236:28085.
Lists and tags
What is meant by each tag on Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase|?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase| publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase| turn up among the Rust Insights lists and filters?
These Rust Insights lists include Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase|: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase| right now, and how does that number move?
The last time Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase| was seen online was 26 days 7 hours ago, and it is offline now.
Where does Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase| sit in the rankings?
Player hours over seven days put Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase| at #15,920, within the top 70% of the ranked field.
Map and rules
How is Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase| configured, and what rules apply?
The name of Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase| does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase|?
Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase| runs a procedural map of size 4,500 with seed 1610899211, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How do you connect to Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase|?
Open the console with F1 in Rust and enter client.connect 185.172.175.236:28085. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.