Server profile
TroubleChute
Offline, with 0 of 10 players on; ranked #15,836 of every public Rust server, the top 72%. It last wiped 25d ago.
Offline 185.165.242.69:28015 checked 20d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does TroubleChute wipe?
Its rhythm cannot be read yet: TroubleChute has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 25 days 20 hours have passed since its current world was created.
About the server
Which Rust version is TroubleChute on?
Rust network protocol 2634 and build 166652 on Windows is what TroubleChute runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for TroubleChute, and is it online?
TroubleChute is offline at the moment; the last time it was seen was 20 days 6 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 9 October 2026.
Where does TroubleChute run from?
A region is not published by TroubleChute. Rust Insights reports the location a server declares, not the physical place of the machine. 185.165.242.69:28015 is where it answers.
Server tags
How should you read the tags listed for TroubleChute?
When the game's server browser reads TroubleChute, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does TroubleChute appear?
The Rust Insights lists that carry TroubleChute are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on TroubleChute right now?
TroubleChute is offline at the moment; the last sighting was 20 days 6 hours ago.
In the ranking of Rust servers, where does TroubleChute place?
On player hours for the last seven days, TroubleChute sits at #15,836, inside the top 72% of ranked servers.
Rules and settings
How is TroubleChute configured, and what rules apply?
The name of TroubleChute does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on TroubleChute?
The map on TroubleChute is procedural and the game generates it.
How to join
How do you connect to TroubleChute?
Type client.connect 185.165.242.69:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.