Server profile
TroubleChute
Offline, with 0 of 10 players on; ranked #15,837 of every public Rust server, the top 72%. It last wiped 25d ago.
Offline 185.165.242.34:28015 checked 20d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does TroubleChute wipe, and on which day?
The record of TroubleChute's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 25 days 20 hours ago.
Server details
On what version does TroubleChute currently run?
Rust network protocol 2634 and build 166652 on Windows is what TroubleChute runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for TroubleChute, and is it online?
TroubleChute is offline at the moment; the last time it was seen was 20 days 6 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 9 October 2026 is when Rust Insights first saw it.
Where does TroubleChute run from?
No region is published by TroubleChute. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 185.165.242.34:28015.
Lists and tags
What is meant by each tag on TroubleChute?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon are what TroubleChute publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does TroubleChute appear?
The Rust Insights lists that carry TroubleChute are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How many players are on TroubleChute right now?
TroubleChute is offline at the moment; the last sighting was 20 days 6 hours ago.
Where does TroubleChute sit in the rankings?
The player-hours ranking for the last seven days puts TroubleChute at #15,837, among the top 72% of all ranked servers.
Map and rules
What are the settings and rules for TroubleChute?
No gather rate appears in the name of TroubleChute. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.
Which map is live on TroubleChute?
The map on TroubleChute is procedural and the game generates it.
How to join
How do you connect to TroubleChute?
Open the console with F1 in Rust and enter client.connect 185.165.242.34:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.