Skip to the story

Live edition94,127 playing on 11,840 servers

Rust Insights

Server profile

RolePlayRust #1

Online, with 7 of 10 players on; ranked #1,659 of every public Rust server, the top 8%. It last wiped 11d ago.

Filed under moddedoxide
Launch Rust and join Website
7/ 10 players now 70% full
47-day averagepeak 11
#1,659ranktop 8%
11d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
02.557.51017:0002:0011:0021:0006:0015:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020017:0002:0011:0021:0006:0015:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 8% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

14.4 days usual gap between real wipes
100% on rhythm of its recent wipes
20 wipe-day peak players, last three wipes
0% crowd held else halves by day 9

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 16 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 18, 3 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 14:26 UTC11d ago 18 – running 3
Thu 1 Oct, 19:31 UTC FW25d ago 24+1 queue halved by day 6 14.8 days 1
Thu 17 Sep, 19:05 UTC39d ago 17+1 queue halved by day 12 14 days 7

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 162 on average215/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average132/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average180/225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average22/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 84 on average204/700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average87/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What does RolePlayRust #1 look like once wipe day arrives?

At their busiest, its recent wipes drew 20 players on average. 3 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 9.

When does RolePlayRust #1 wipe, and how often?

RolePlayRust #1 wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 11 days 2 hours have passed since its current world was created.

Server

What does performance look like on RolePlayRust #1?

Average server fps over the last 48 hours was 80, with a floor of 4. Buildings, deployables and the rest took the entity count as high as 147,060. The highest memory figure was 4,415 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is RolePlayRust #1 on?

Running on Windows, RolePlayRust #1 is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Has RolePlayRust #1 stayed online, and is it up now?

Right now RolePlayRust #1 is up and running. About 16 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does RolePlayRust #1 sit?

No region is published by RolePlayRust #1. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 185.158.112.236:10000.

Server tags

How should you read the tags listed for RolePlayRust #1?

These tags come from RolePlayRust #1 and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts20 (Group limit): Team size is capped at 20; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature RolePlayRust #1?

RolePlayRust #1 appears among the following Rust Insights lists: Modded Rust servers, explained and Rust roleplay servers. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population history

What does the population of RolePlayRust #1 look like?

At the time of this refresh, RolePlayRust #1 holds 7 players on 10 slots. Over the past week it peaked at 11 and averaged 4 players. Its strongest hour in the past 48 was 16:00 UTC, with an average of 7 players.

In the ranking of Rust servers, where does RolePlayRust #1 place?

Player hours over seven days put RolePlayRust #1 at #1,659, within the top 8% of the ranked field.

Rules and settings

How is RolePlayRust #1 configured, and what rules apply?

Nothing about gather rate is given in the name of RolePlayRust #1. 20 players is the most a group can hold. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

Which map is live on RolePlayRust #1?

RolePlayRust #1 runs a procedural map of size 4,500 with seed 2147483647, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

What is the way to join RolePlayRust #1?

Type client.connect 185.158.112.236:10000 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://rprust.gamestores.app/ is its website.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts20,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The slot count is 10.
ts20
Group limit Team size is capped at 20.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.