Server profile
OPEN TEST | IRON HAVEN | PvE
Online, with 0 of 100 players on; ranked #15,351 of every public Rust server, the top 69%. It last wiped 21d ago.
Online 185.156.53.136:26271 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:15 UTC21d ago | 3 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does OPEN TEST | IRON HAVEN | PvE look like once wipe day arrives?
Recent wipes peaked at 3 players on average. 4 hours after the latest wipe, the crowd peaked.
When does OPEN TEST | IRON HAVEN | PvE wipe, and how often?
Its rhythm cannot be read yet: OPEN TEST | IRON HAVEN | PvE has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 21 days 11 hours ago.
Server details
Does OPEN TEST | IRON HAVEN | PvE hold a steady frame rate?
Server fps averaged 58 over 48 hours; the lowest reading was 42. At its highest the entity count reached 88,610: buildings, deployables and everything else. The highest memory figure was 2,905 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does OPEN TEST | IRON HAVEN | PvE currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for OPEN TEST | IRON HAVEN | PvE. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is OPEN TEST | IRON HAVEN | PvE, and is it up at the moment?
Right now OPEN TEST | IRON HAVEN | PvE is up and running. About 1 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 7 October 2026.
Where does OPEN TEST | IRON HAVEN | PvE run from?
A region is not published by OPEN TEST | IRON HAVEN | PvE. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 185.156.53.136:26271.
Tags
What is meant by each tag on OPEN TEST | IRON HAVEN | PvE?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what OPEN TEST | IRON HAVEN | PvE publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature OPEN TEST | IRON HAVEN | PvE?
These Rust Insights lists include OPEN TEST | IRON HAVEN | PvE: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on OPEN TEST | IRON HAVEN | PvE right now, and how does that number move?
At the time of this refresh, OPEN TEST | IRON HAVEN | PvE holds 0 players on 100 slots. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does OPEN TEST | IRON HAVEN | PvE place?
On player hours for the last seven days, OPEN TEST | IRON HAVEN | PvE sits at #15,351, inside the top 69% of ranked servers.
Rules and settings
What settings and rules apply on OPEN TEST | IRON HAVEN | PvE?
Nothing about gather rate is given in the name of OPEN TEST | IRON HAVEN | PvE. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on OPEN TEST | IRON HAVEN | PvE?
The game generates the map on OPEN TEST | IRON HAVEN | PvE: procedural, size 4,000, seed 1337. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Custom Map.
How to join
How can you get onto OPEN TEST | IRON HAVEN | PvE?
Open the console with F1 in Rust and enter client.connect 185.156.53.136:26271. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.