Server profile
test1
Offline, with 0 of 5 players on; ranked #15,413 of every public Rust server. It last wiped 51d ago.
Offline 185.156.53.135:26165 checked 41d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does test1 wipe, and how often?
Too few wipes are on record for test1 to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 51 days 23 hours ago.
About the server
On what version does test1 currently run?
Rust network protocol 2633 and build 163207 on Linux is what test1 runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for test1, and is it online?
Offline at the moment, test1 was last seen 41 days 9 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does test1 sit?
There is no region published for test1. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 185.156.53.135:26165.
Server tags
Which meanings sit behind the tags on test1?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The slot count is 5; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what test1 publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does test1 turn up among the Rust Insights lists and filters?
These Rust Insights lists include test1: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of test1 look like?
test1 is offline at the moment; the last sighting was 41 days 9 hours ago.
In the ranking of Rust servers, where does test1 place?
Player hours over seven days put test1 at #15,413, within the top – of the ranked field.
Settings and rules
What settings and rules apply on test1?
The name of test1 does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on test1?
The game generates the map on test1: procedural, size 3,000, seed 159753. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How do you connect to test1?
Type client.connect 185.156.53.135:26165 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.