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Rust Insights

Server profile

Offline Multiplayer Simulation

Offline, with 0 of 10 players on; ranked #15,460 of every public Rust server, the top 67%. It last wiped 36d ago.

Filed under moddedcarbon
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,460ranktop 67%
36d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 22 SepMon 21 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 14:52 UTC36d ago 1 – running 0
Mon 21 Sep, 15:45 UTC37d ago 1 – 1 days 1
Sat 19 Sep, 16:24 UTC39d ago 1 – 2 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average168/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average80/700
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average17/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 83 on average259/700

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Offline Multiplayer Simulation?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked.

On what schedule does Offline Multiplayer Simulation wipe?

There is no next wipe to predict: Offline Multiplayer Simulation wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 36 days 21 hours ago.

Server details

On what version does Offline Multiplayer Simulation currently run?

The Rust build is network protocol 2633 and build 165217, running on Windows, for Offline Multiplayer Simulation. The same protocol is required to join, and Steam takes care of updating it.

Has Offline Multiplayer Simulation stayed online, and is it up now?

The last sighting of Offline Multiplayer Simulation was 36 days 16 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 19 September 2026 is when Rust Insights first saw it.

In which location does Offline Multiplayer Simulation sit?

There is no region published for Offline Multiplayer Simulation. Rust Insights reports the location a server declares, not the physical place of the machine. 185.146.53.122:28015 is where it answers.

Server tags

What is meant by each tag on Offline Multiplayer Simulation?

The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server are what Offline Multiplayer Simulation publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Offline Multiplayer Simulation appear?

The Rust Insights lists that carry Offline Multiplayer Simulation are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population history

What does the population of Offline Multiplayer Simulation look like?

Offline Multiplayer Simulation was last seen 36 days 16 hours ago and is offline right now.

In the ranking of Rust servers, where does Offline Multiplayer Simulation place?

The player-hours ranking for the last seven days puts Offline Multiplayer Simulation at #15,460, among the top 67% of all ranked servers.

Map and rules

What settings and rules apply on Offline Multiplayer Simulation?

No gather rate appears in the name of Offline Multiplayer Simulation. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.

What is the map on Offline Multiplayer Simulation?

The game generates the map on Offline Multiplayer Simulation, which is procedural.

Join

What is the way to join Offline Multiplayer Simulation?

Open the console with F1 in Rust and enter client.connect 185.146.53.122:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit This is the game default: 8 per team at most.
v2633
Protocol To join you need the same version; protocol 2633.
cs165217
Build Build 165217 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.