Server profile · EU
TEST SERVER
Online, with 0 of 100 players on; ranked #15,261 of every public Rust server, the top 69%. It last wiped 28d ago.
Online EU 185.139.70.176:28015 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 10h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rustoria.co - EU East Long167/200
- Rusty Moose |EU Monthly|81/200
- [EU] Facepunch 157/400
- [EU East] Facepunch 445/350
- Rustafied.com - EU Long - Large34/100
- Magic Rust — Long | Kлaccикa x1 | Pyccкий59/300
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does TEST SERVER wipe, and on which day?
the force wipe puts TEST SERVER's next wipe at an estimated time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 28 days 14 hours ago. Wipes run monthly, as its tags say.
Server
What does performance look like on TEST SERVER?
The 48-hour average for server fps is 221, and 143 was the lowest seen. The world held a peak of 20,745 entities, counting buildings, deployables and all the rest. Memory use peaked at 1,819 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on TEST SERVER?
Rust network protocol 2634 and build 166494 on Linux is what TEST SERVER runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is TEST SERVER, and is it up at the moment?
At the time of this check TEST SERVER is online. The uptime it reports puts the last restart at about 4 hours ago. It spent 141 of the last 7 full days' 168 hours up, 84% of the time. Rust Insights first logged this server on 4 October 2026.
In which location does TEST SERVER sit?
Its EU tag is what TEST SERVER uses to list itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 185.139.70.176:28015 is where it answers.
Lists and tags
How should you read the tags listed for TEST SERVER?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): Find it in the browser under Europe are what TEST SERVER publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Who operates TEST SERVER?
TEST SERVER and 1 other server we track both publish a notfriendly.ru hostname, so the same operator most likely runs both.
Where does TEST SERVER turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry TEST SERVER are Best Rust community servers, Rust servers in Europe and Vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Population
How many players are on TEST SERVER right now?
At the time of this refresh, TEST SERVER holds 0 players on 100 slots. Across the past week the mean was 0 players.
Where does TEST SERVER sit in the rankings?
On the seven-day player-hours measure, TEST SERVER is #15,261, in the top 69% of all ranked servers and #2,527 in Europe.
Settings and rules
What settings and rules apply on TEST SERVER?
The name of TEST SERVER does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. Plugins: Carbon run here. The server describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. Anti-cheat: VAC, from Valve, is on.
What is the map on TEST SERVER?
The game generates the map on TEST SERVER: procedural, size 2,000, seed 48142459. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How do you connect to TEST SERVER?
Open the console with F1 in Rust and enter client.connect 185.139.70.176:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.