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Rust Insights

Server profile

Hazma Rust #2 - Semi Vanilla 2x (Squad)

Offline, with 0 of 200 players on; ranked #15,326 of every public Rust server, the top 69%. It last wiped 14d ago.

Filed under 2x biweekly wipes vanillamoddedoxide
Launch Rust and join
The server's own banner, as it publishes it.
0/ 200 players now 0% full
07-day averagepeak –
#15,326ranktop 69%
14d agolast wipebiweekly schedule
7d 6hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k4 Oct8 Oct13 Oct17 Oct22 Oct26 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

10.8 days usual gap between real wipes
4 wipe-day peak players, last three wipes
0% crowd held else halves by day 4

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 13d 19hThu 12 Nov, 08:40 UTC
  3. 27d 19hThu 26 Nov, 08:40 UTC
  4. 35d 6hThu 3 Dec, 19:00 UTCFW
  5. 41d 19hThu 10 Dec, 08:40 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 08:40 UTC14d ago 3 – running 0
Sun 4 Oct, 12:21 UTC25d ago 5 halved by day 4 10.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. SURVIVORS.GG #2 [ 2x Vanilla ] WIPED 27.10groups of 8+ · 2x · biweekly · 177 on average113/200
  2. Atlas - EU 2X Medium | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · biweekly · 152 on average30/100
  3. SURVIVORS.GG #7 [ 2x Vanilla ] WIPED 28.10groups of 30+ · 2x · biweekly · 110 on average223/250
  4. [SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 27/10EA · groups of 8+ · 2x · biweekly · 82 on average62/115
  5. ДЛЯ НОВИЧКОВ | КЛАССИКА X2 |KARMA RUST 24.10EU · groups of 10+ · 2x · biweekly · 51 on average21/200
  6. PROSTOJ #6 | Ресурсы x2 | Компоненты x1EU · groups of 8+ · 2x · biweekly · 49 on average15/200

The short version

Quick answers

From the figures on this page.

Wipe days

On Hazma Rust #2 - Semi Vanilla 2x (Squad), what happens on wipe day?

The average busiest point of its recent wipes was 4 players. The peak crowd on this wipe came 11 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 4.

When does Hazma Rust #2 - Semi Vanilla 2x (Squad) wipe, and how often?

The prediction for Hazma Rust #2 - Semi Vanilla 2x (Squad) follows its tag, because too few of its wipes are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 14 days 4 hours ago. Its tags carry an every-two-weeks wipe schedule.

Server details

On what version does Hazma Rust #2 - Semi Vanilla 2x (Squad) currently run?

Running on Windows, Hazma Rust #2 - Semi Vanilla 2x (Squad) is on Rust network protocol 2634 and build 166652. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Hazma Rust #2 - Semi Vanilla 2x (Squad), and is it online?

Offline at the moment, Hazma Rust #2 - Semi Vanilla 2x (Squad) was last seen 9 days 15 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 4 October 2026.

Where does Hazma Rust #2 - Semi Vanilla 2x (Squad) run from?

A region is not published by Hazma Rust #2 - Semi Vanilla 2x (Squad). The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 185.135.81.17:35006.

Server tags

Which meanings sit behind the tags on Hazma Rust #2 - Semi Vanilla 2x (Squad)?

These tags come from Hazma Rust #2 - Semi Vanilla 2x (Squad) and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp200 (Max players): The slot count is 200; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^b (Biweekly): Two weeks is the gap between wipes; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does Hazma Rust #2 - Semi Vanilla 2x (Squad) appear?

Hazma Rust #2 - Semi Vanilla 2x (Squad) appears among the following Rust Insights lists: Rust servers with a 2x gather rate and Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Population history

What does the population of Hazma Rust #2 - Semi Vanilla 2x (Squad) look like?

Hazma Rust #2 - Semi Vanilla 2x (Squad) is offline at the moment; the last sighting was 9 days 15 hours ago.

How does Hazma Rust #2 - Semi Vanilla 2x (Squad) compare with other Rust servers in the ranking?

On player hours for the last seven days, Hazma Rust #2 - Semi Vanilla 2x (Squad) sits at #15,326, inside the top 69% of ranked servers.

Map and rules

What settings and rules apply on Hazma Rust #2 - Semi Vanilla 2x (Squad)?

The name of Hazma Rust #2 - Semi Vanilla 2x (Squad) says 2x gather. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Vanilla is the label it uses: no kits, rate changes or rule changes: this is the game as Facepunch ships it. The server has Valve's VAC anti-cheat switched on.

What is the map on Hazma Rust #2 - Semi Vanilla 2x (Squad)?

Size 4,000 and seed 897176852 define the procedural map on Hazma Rust #2 - Semi Vanilla 2x (Squad), generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

How do you connect to Hazma Rust #2 - Semi Vanilla 2x (Squad)?

Open the console with F1 in Rust and enter client.connect 185.135.81.17:35006. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2634,^b,^v,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp200
Max players The slot count is 200.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs166652
Build The game build is 166652.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.