Server profile
Development Server
Offline, with 0 of 5 players on; ranked #15,381 of every public Rust server. It last wiped 40d ago.
Offline 185.132.178.103:28015 checked 40d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Development Server wipe?
Its rhythm cannot be read yet: Development Server has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 40 days 12 hours ago.
Server details
On what version does Development Server currently run?
The Rust build is network protocol 2633 and build 164530, running on Windows, for Development Server. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Development Server, and is it up at the moment?
Development Server is offline at the moment; the last time it was seen was 40 days 12 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 19 September 2026.
Where does Development Server run from?
A region is not published by Development Server. Rust Insights reports the location a server declares, not the physical place of the machine. 185.132.178.103:28015 is where it answers.
Tags
What is meant by each tag on Development Server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The slot count is 5; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Development Server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Development Server?
Development Server appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on Development Server right now, and how does that number move?
The last time Development Server was seen online was 40 days 12 hours ago, and it is offline now.
How does Development Server compare with other Rust servers in the ranking?
On player hours for the last seven days, Development Server sits at #15,381, inside the top – of ranked servers.
Map and rules
What settings and rules apply on Development Server?
The name of Development Server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on Development Server?
The game generates the map on Development Server, which is procedural.
Join
How do you connect to Development Server?
To connect, start Rust and enter client.connect 185.132.178.103:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.