Skip to the story

Live edition96,217 playing on 11,872 servers

Rust Insights

Server profile

![PVE] WARNING! There Are Zombies

Online, with 1 of 50 players on; ranked #2,182 of every public Rust server, the top 10%. It last wiped 11d ago.

Filed under moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
1/ 50 players now 2% full
27-day averagepeak 9
#2,182ranktop 10%
11d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246819:0004:0013:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020019:0004:0013:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 10% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

10.1 days usual gap between real wipes
5 wipe-day peak players, last three wipes
0% crowd held else halves by day 7

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctMon 5 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 9, 45 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:40 UTC11d ago 9 – running 0
Mon 5 Oct, 19:15 UTC21d ago 1 halved by day 7 10.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 243 on average217/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 231 on average362/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 95 on average97/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average38/200
  5. Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 54 on average36/250
  6. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 53 on average39/200

The short version

Quick answers

From the figures on this page.

Wipe days

What does ![PVE] WARNING! There Are Zombies look like once wipe day arrives?

At their busiest, its recent wipes drew 5 players on average. The peak crowd on this wipe came 45 hours after it started. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 7.

When does ![PVE] WARNING! There Are Zombies wipe, and how often?

Too few wipes are on record for ![PVE] WARNING! There Are Zombies to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 11 days 20 hours have passed since its current world was created.

Server details

How well does ![PVE] WARNING! There Are Zombies perform?

The 48-hour average for server fps is 79, and 64 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 69,073. The highest memory figure was 2,960 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does ![PVE] WARNING! There Are Zombies currently run?

The Rust build is network protocol 2635 and build 168909, running on Windows, for ![PVE] WARNING! There Are Zombies. Joining needs your game on the same protocol, which Steam updates for you.

Has ![PVE] WARNING! There Are Zombies stayed online, and is it up now?

Right now ![PVE] WARNING! There Are Zombies is up and running. About 3 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for ![PVE] WARNING! There Are Zombies?

No region is published by ![PVE] WARNING! There Are Zombies. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 185.125.205.113:28080.

Server tags

Which meanings sit behind the tags on ![PVE] WARNING! There Are Zombies?

These tags come from ![PVE] WARNING! There Are Zombies and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does ![PVE] WARNING! There Are Zombies appear?

These Rust Insights lists include ![PVE] WARNING! There Are Zombies: Modded Rust servers, explained, Rust PvE servers, live and Zombie servers, listed and explained. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How many players are on ![PVE] WARNING! There Are Zombies right now?

Of its 50 slots, ![PVE] WARNING! There Are Zombies currently has 1 filled. The seven-day average is 2 players, and the highest point in that week was 9. Its strongest hour in the past 48 was 22:00 UTC, with an average of 5 players.

How does ![PVE] WARNING! There Are Zombies compare with other Rust servers in the ranking?

Player hours over seven days put ![PVE] WARNING! There Are Zombies at #2,182, within the top 10% of the ranked field.

Rules and settings

What are the settings and rules for ![PVE] WARNING! There Are Zombies?

No gather rate appears in the name of ![PVE] WARNING! There Are Zombies. Groups can reach 8 players, which is the default in the game. pve is the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

Which map is live on ![PVE] WARNING! There Are Zombies?

![PVE] WARNING! There Are Zombies runs a procedural map of size 4,000 with seed 661884933, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How do you connect to ![PVE] WARNING! There Are Zombies?

Open the console with F1 in Rust and enter client.connect 185.125.205.113:28080. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://discord.com/invite/MQ47svfqkV.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.