Server profile
vulxN_
Online, with 0 of 70 players on; ranked #15,289 of every public Rust server, the top 69%. It last wiped 14d ago.
Online 185.125.205.105:28080 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 05:26 UTC14d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1074/100
The short version
Quick answers
From the figures on this page.
Wipe days
On vulxN_, what happens on wipe day?
Recent wipes peaked at 0 players on average. The peak crowd on this wipe came 0 hours after it started.
On what schedule does vulxN_ wipe?
The record of vulxN_'s wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 14 days 13 hours have passed since its current world was created.
Server
Does vulxN_ hold a steady frame rate?
Average server fps over the last 48 hours was 68, with a floor of 54. The world held a peak of 215,947 entities, counting buildings, deployables and all the rest. It drew as much as 5,347 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does vulxN_ currently run?
Rust network protocol 2634 and build 166652 on Windows is what vulxN_ runs. The same protocol is required to join, and Steam takes care of updating it.
Has vulxN_ stayed online, and is it up now?
vulxN_ is currently reachable and online. Going by the uptime figure it gives, its last restart was around 34 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 5 October 2026 is when Rust Insights first saw it.
In which location does vulxN_ sit?
No region is published by vulxN_. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 185.125.205.105:28080.
Server tags
How should you read the tags listed for vulxN_?
These tags come from vulxN_ and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp70 (Max players): It holds 70 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^p (PvE): The world is the threat here, since players do not fight one another; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature vulxN_?
These Rust Insights lists include vulxN_: Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What does the population of vulxN_ look like?
vulxN_ shows 0 players at the moment, against 70 slots. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does vulxN_ place?
On player hours for the last seven days, vulxN_ sits at #15,289, inside the top 69% of ranked servers.
Map and rules
How is vulxN_ configured, and what rules apply?
The name of vulxN_ does not state a gather rate. The default of 8 players per group is what applies here. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on vulxN_?
Size 6,000 and seed 481981 define the procedural map on vulxN_, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How do you connect to vulxN_?
To connect, start Rust and enter client.connect 185.125.205.105:28080 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.