Server profile
test
Offline, with 0 of 15 players on; ranked #15,224 of every public Rust server, the top 66%. It last wiped 49d ago.
Offline 178.69.137.145:28015 checked 37d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 66% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does test wipe, and how often?
The record of test's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 49 days 12 hours ago.
About the server
Which Rust version is test on?
The Rust build is network protocol 2633 and build 163493, running on Windows, for test. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for test, and is it online?
The last sighting of test was 37 days 7 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 21 September 2026 is when Rust Insights first saw it.
Where does test run from?
A region is not published by test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 178.69.137.145:28015.
Server tags
How should you read the tags listed for test?
When the game's server browser reads test, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): 15 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): To join you need the same version; protocol 2633; cs163493 (Build): The game build is 163493; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does test turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry test are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of test look like?
The last time test was seen online was 37 days 7 hours ago, and it is offline now.
How does test compare with other Rust servers in the ranking?
Player hours over seven days put test at #15,224, within the top 66% of the ranked field.
Map and rules
What settings and rules apply on test?
No gather rate appears in the name of test. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on test?
A procedural map, generated by the game, is what test runs.
How to join
How do you connect to test?
To connect, start Rust and enter client.connect 178.69.137.145:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.