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Rust Insights

Server profile

Shadowplayers RUST server

Online, with 0 of 100 players on; ranked #7,097 of every public Rust server, the top 32%. It last wiped 10d ago.

Filed under moddedoxide
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak 2
#7,097ranktop 32%
10d agolast wipeno schedule published
3d 11hnext wipeSat 31 Oct, 19:20 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75108:0017:0002:0012:0021:0006:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020008:0017:0002:0012:0021:0006:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Note: Top 32% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Saturday 31 October, 19:20 UTC, in 3d 11h. Every other Saturday at 19:20 UTC · low confidence

14 days usual gap between real wipes
4 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

Coming wipes

  1. 3d 11hSat 31 Oct, 19:20 UTC
  2. 8d 11hThu 5 Nov, 19:00 UTCFW
  3. 17d 11hSat 14 Nov, 19:20 UTC
  4. 31d 11hSat 28 Nov, 19:20 UTC
  5. 36d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 17 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 19:20 UTC10d ago 5 – running 0
Sat 3 Oct, 18:44 UTC24d ago 2 held half 14 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 156 on average117/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average134/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average117/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average47/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average6/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average24/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

On Shadowplayers RUST server, what happens on wipe day?

At their busiest, its recent wipes drew 4 players on average. 1 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 100% of its recent wipes.

How often does Shadowplayers RUST server wipe, and on which day?

The wipe rhythm on Shadowplayers RUST server is every other Saturday at 19:20 UTC. Saturday 31 October at 19:20 UTC is when the next wipe is due. The world you are playing on now was made 10 days 12 hours ago.

Server details

What does performance look like on Shadowplayers RUST server?

Server fps averaged 113 over 48 hours; the lowest reading was 55. At its highest the entity count reached 202,548: buildings, deployables and everything else. Memory use peaked at 4,739 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on Shadowplayers RUST server?

Rust network protocol 2635 and build 167781 on Linux is what Shadowplayers RUST server runs. You can only join if your game is on the same protocol; Steam handles that update.

Has Shadowplayers RUST server stayed online, and is it up now?

At the time of this check Shadowplayers RUST server is online. Going by the uptime figure it gives, its last restart was around 5 days ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 3 October 2026.

What location is listed for Shadowplayers RUST server?

No region is published by Shadowplayers RUST server. Rust Insights reports the location a server declares, not the physical place of the machine. 178.63.43.239:7032 is where it answers.

Tags

Which meanings sit behind the tags on Shadowplayers RUST server?

These tags come from Shadowplayers RUST server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Shadowplayers RUST server turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Shadowplayers RUST server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population history

How many players are on Shadowplayers RUST server right now, and how does that number move?

At the time of this refresh, Shadowplayers RUST server holds 0 players on 100 slots. Over the past week it peaked at 2 and averaged 0 players. Look at the last 48 hours and the peak hour is 12:00 UTC, at 1 players on average.

How does Shadowplayers RUST server compare with other Rust servers in the ranking?

On player hours for the last seven days, Shadowplayers RUST server sits at #7,097, inside the top 32% of ranked servers.

Rules and settings

How is Shadowplayers RUST server configured, and what rules apply?

Nothing about gather rate is given in the name of Shadowplayers RUST server. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

What is the map on Shadowplayers RUST server?

Size 6,000 and seed 1761526675 define the procedural map on Shadowplayers RUST server, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How can you get onto Shadowplayers RUST server?

Open the console with F1 in Rust and enter client.connect 178.63.43.239:7032. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs167781
Build Build 167781 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.