Server profile
Private Rust Map Lab
Online, with 0 of ? players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 10h ago.
Online 178.254.6.6:28015 checked 6m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 13:49 UTC10h ago | – | – | running | 0 |
| Sun 18 Oct, 09:16 UTC10d ago | 2 | halved by day 1 | 10.2 days | 0 |
| Fri 16 Oct, 12:57 UTC12d ago | 2 | – | 1.8 days | 0 |
| Tue 13 Oct, 13:35 UTC15d ago | 1 | halved by day 1 | 3 days | 0 |
| Mon 12 Oct, 09:39 UTC16d ago | 1 | – | 1.2 days | 0 |
| Sun 11 Oct, 14:53 UTC17d ago | 1 | – | 0.8 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at Private Rust Map Lab?
The average busiest point of its recent wipes was 2 players. The peak crowd on this wipe came 1 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.
When does Private Rust Map Lab wipe, and how often?
No next wipe can be predicted for Private Rust Map Lab, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 10 hours have passed since its current world was created.
About the server
What does performance look like on Private Rust Map Lab?
The 48-hour average for server fps is 58, and 16 was the lowest seen. At its highest the entity count reached 124,884: buildings, deployables and everything else. It drew as much as 2,715 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
On what version does Private Rust Map Lab currently run?
Rust network protocol 2634 and build 167398 on Linux is what Private Rust Map Lab runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Private Rust Map Lab, and is it up at the moment?
Private Rust Map Lab is currently reachable and online. Going by the uptime figure it gives, its last restart was around 46 minutes ago. The last 7 full days gave 144 of 168 hours up, or 86% of the time. Rust Insights first logged this server on 11 October 2026.
Where does Private Rust Map Lab run from?
There is no region published for Private Rust Map Lab. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 178.254.6.6:28015.
Lists and tags
How should you read the tags listed for Private Rust Map Lab?
When the game's server browser reads Private Rust Map Lab, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Private Rust Map Lab?
The Rust Insights lists that carry Private Rust Map Lab are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population history
How many players are on Private Rust Map Lab right now?
0 players are connected to Private Rust Map Lab right now. Its average over seven days comes to 0 players.
How does Private Rust Map Lab compare with other Rust servers in the ranking?
Player hours over seven days put Private Rust Map Lab at #15,349, within the top 69% of the ranked field.
Map and rules
What are the settings and rules for Private Rust Map Lab?
The name of Private Rust Map Lab does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on Private Rust Map Lab?
The game generates the map on Private Rust Map Lab: procedural, size 4,500, seed 1337. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Custom Map.
Connecting
How do you connect to Private Rust Map Lab?
To connect, start Rust and enter client.connect 178.254.6.6:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.