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Rust Insights

Server profile

Private Rust Map Lab

Online, with 0 of ? players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 10h ago.

Filed under moddedoxide
Launch Rust and join
0/ ? players now
07-day averagepeak –
#15,349ranktop 69%
10h agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
0123401:0010:0018:0003:0011:0022:00Wiped Wed 28 Oct, 13:49 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
02040608001:0010:0018:0003:0011:0022:00Wiped Wed 28 Oct, 13:49 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.8 days usual gap between real wipes
20% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 18 OctFri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 13:49 UTC10h ago – – running 0
Sun 18 Oct, 09:16 UTC10d ago 2 halved by day 1 10.2 days 0
Fri 16 Oct, 12:57 UTC12d ago 2 – 1.8 days 0
Tue 13 Oct, 13:35 UTC15d ago 1 halved by day 1 3 days 0
Mon 12 Oct, 09:39 UTC16d ago 1 – 1.2 days 0
Sun 11 Oct, 14:53 UTC17d ago 1 – 0.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 156 on average46/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average44/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average42/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average7/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at Private Rust Map Lab?

The average busiest point of its recent wipes was 2 players. The peak crowd on this wipe came 1 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.

When does Private Rust Map Lab wipe, and how often?

No next wipe can be predicted for Private Rust Map Lab, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 10 hours have passed since its current world was created.

About the server

What does performance look like on Private Rust Map Lab?

The 48-hour average for server fps is 58, and 16 was the lowest seen. At its highest the entity count reached 124,884: buildings, deployables and everything else. It drew as much as 2,715 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

On what version does Private Rust Map Lab currently run?

Rust network protocol 2634 and build 167398 on Linux is what Private Rust Map Lab runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is Private Rust Map Lab, and is it up at the moment?

Private Rust Map Lab is currently reachable and online. Going by the uptime figure it gives, its last restart was around 46 minutes ago. The last 7 full days gave 144 of 168 hours up, or 86% of the time. Rust Insights first logged this server on 11 October 2026.

Where does Private Rust Map Lab run from?

There is no region published for Private Rust Map Lab. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 178.254.6.6:28015.

Lists and tags

How should you read the tags listed for Private Rust Map Lab?

When the game's server browser reads Private Rust Map Lab, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Private Rust Map Lab?

The Rust Insights lists that carry Private Rust Map Lab are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population history

How many players are on Private Rust Map Lab right now?

0 players are connected to Private Rust Map Lab right now. Its average over seven days comes to 0 players.

How does Private Rust Map Lab compare with other Rust servers in the ranking?

Player hours over seven days put Private Rust Map Lab at #15,349, within the top 69% of the ranked field.

Map and rules

What are the settings and rules for Private Rust Map Lab?

The name of Private Rust Map Lab does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

What is the map on Private Rust Map Lab?

The game generates the map on Private Rust Map Lab: procedural, size 4,500, seed 1337. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Custom Map.

Connecting

How do you connect to Private Rust Map Lab?

To connect, start Rust and enter client.connect 178.254.6.6:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players 0 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs167398
Build Build 167398 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.