Server profile
DeepSea local validation
Offline, with 0 of 1 players on; ranked #15,295 of every public Rust server, the top 70%. It last wiped 11d ago.
Offline 178.222.157.41:28025 checked 10d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 15:16 UTC11d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On DeepSea local validation, what happens on wipe day?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.
When does DeepSea local validation wipe, and how often?
The record of DeepSea local validation's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 11 days 2 hours ago.
About the server
What Rust version is live on DeepSea local validation?
Running on Windows, DeepSea local validation is on Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.
Has DeepSea local validation stayed online, and is it up now?
The last sighting of DeepSea local validation was 10 days 21 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 17 October 2026 is when Rust Insights first saw it.
In which location does DeepSea local validation sit?
A region is not published by DeepSea local validation. Rust Insights reports the location a server declares, not the physical place of the machine. 178.222.157.41:28025 is where it answers.
Tags
How should you read the tags listed for DeepSea local validation?
These tags come from DeepSea local validation and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The slot count is 1; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature DeepSea local validation?
These Rust Insights lists include DeepSea local validation: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
What does the population of DeepSea local validation look like?
DeepSea local validation was last seen 10 days 21 hours ago and is offline right now.
How does DeepSea local validation compare with other Rust servers in the ranking?
On player hours for the last seven days, DeepSea local validation sits at #15,295, inside the top 70% of ranked servers.
Map and rules
What settings and rules apply on DeepSea local validation?
The name of DeepSea local validation does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on DeepSea local validation?
A procedural map, generated by the game, is what DeepSea local validation runs.
Connecting
How can you get onto DeepSea local validation?
Type client.connect 178.222.157.41:28025 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.