Server profile
Local Test Server
Offline, with 1 of 10 players on; ranked #13,671 of every public Rust server, the top 61%. It last wiped 34d ago.
Offline 178.208.100.205:28015 checked 33d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Local Test Server wipe, and how often?
Too few wipes are on record for Local Test Server to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 34 days 21 hours have passed since its current world was created.
Server details
Which Rust version is Local Test Server on?
Rust network protocol 2633 and build 165217 on Windows is what Local Test Server runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Local Test Server, and is it up at the moment?
The last sighting of Local Test Server was 33 days 19 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 24 September 2026 is when Rust Insights first saw it.
In which location does Local Test Server sit?
No region is published by Local Test Server. Rust Insights reports the location a server declares, not the physical place of the machine. 178.208.100.205:28015 is where it answers.
Lists and tags
Which meanings sit behind the tags on Local Test Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Local Test Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Local Test Server turn up among the Rust Insights lists and filters?
Local Test Server appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Local Test Server right now, and how does that number move?
Local Test Server is offline at the moment; the last sighting was 33 days 19 hours ago.
Where does Local Test Server sit in the rankings?
The player-hours ranking for the last seven days puts Local Test Server at #13,671, among the top 61% of all ranked servers.
Map and rules
How is Local Test Server configured, and what rules apply?
No gather rate appears in the name of Local Test Server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on Local Test Server?
A procedural map, generated by the game, is what Local Test Server runs.
Join
How do you connect to Local Test Server?
Type client.connect 178.208.100.205:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.