Server profile
DevServer
Offline, with 1 of 1 players on; ranked #13,321 of every public Rust server, the top 61%. It last wiped 15d ago.
Offline 178.205.127.60:28015 checked 15d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does DevServer wipe, and how often?
Too few wipes are on record for DevServer to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 15 days 20 hours ago.
Server details
Which Rust version is DevServer on?
The Rust build is network protocol 2634 and build 167584, running on Windows, for DevServer. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for DevServer, and is it online?
Offline at the moment, DevServer was last seen 15 days 19 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 12 October 2026.
In which location does DevServer sit?
No region is published by DevServer. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 178.205.127.60:28015 is where it answers.
Tags
Which meanings sit behind the tags on DevServer?
These tags come from DevServer and are read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp1 (Max players): It holds 1 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167584 (Build): Build 167584 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does DevServer turn up among the Rust Insights lists and filters?
These Rust Insights lists include DevServer: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of DevServer look like?
DevServer is offline at the moment; the last sighting was 15 days 19 hours ago.
How does DevServer compare with other Rust servers in the ranking?
Player hours over seven days put DevServer at #13,321, within the top 61% of the ranked field.
Settings and rules
What settings and rules apply on DevServer?
No gather rate appears in the name of DevServer. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Join
How can you get onto DevServer?
Open the console with F1 in Rust and enter client.connect 178.205.127.60:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.