Server profile
TEST
Offline, with 0 of 10 players on; ranked #15,500 of every public Rust server, the top 67%. It last wiped 38d ago.
Offline 178.186.83.35:28015 checked 35d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does TEST wipe?
Too few wipes are on record for TEST to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 38 days 8 hours have passed since its current world was created.
Server details
On what version does TEST currently run?
Rust network protocol 2633 and build 164530 on Windows is what TEST runs. You can only join if your game is on the same protocol; Steam handles that update.
Has TEST stayed online, and is it up now?
TEST is offline at the moment; the last time it was seen was 35 days 18 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 22 September 2026 is when Rust Insights first saw it.
Where does TEST run from?
A region is not published by TEST. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 178.186.83.35:28015.
Server tags
Which meanings sit behind the tags on TEST?
When the game's server browser reads TEST, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does TEST turn up among the Rust Insights lists and filters?
TEST appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of TEST look like?
The last time TEST was seen online was 35 days 18 hours ago, and it is offline now.
In the ranking of Rust servers, where does TEST place?
Player hours over seven days put TEST at #15,500, within the top 67% of the ranked field.
Settings and rules
How is TEST configured, and what rules apply?
Nothing about gather rate is given in the name of TEST. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on TEST?
The map on TEST is procedural and the game generates it.
How to join
How can you get onto TEST?
To connect, start Rust and enter client.connect 178.186.83.35:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.