Server profile
TEST
Offline, with 0 of 10 players on; ranked #16,787 of every public Rust server, the top 70%. It last wiped 38d ago.
Offline 178.178.89.235:28015 checked 27d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does TEST wipe?
Too few wipes are on record for TEST to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 38 days 4 hours ago.
Server details
What Rust version is live on TEST?
The Rust build is network protocol 2633 and build 164530, running on Windows, for TEST. You can only join if your game is on the same protocol; Steam handles that update.
Has TEST stayed online, and is it up now?
Offline at the moment, TEST was last seen 27 days 8 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 30 September 2026.
What location is listed for TEST?
There is no region published for TEST. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 178.178.89.235:28015.
Server tags
How should you read the tags listed for TEST?
These tags come from TEST and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs164530 (Build): Build 164530 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does TEST appear?
TEST appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of TEST look like?
TEST is offline at the moment; the last sighting was 27 days 8 hours ago.
How does TEST compare with other Rust servers in the ranking?
Player hours over seven days put TEST at #16,787, within the top 70% of the ranked field.
Rules and settings
What settings and rules apply on TEST?
No gather rate appears in the name of TEST. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on TEST?
A procedural map, generated by the game, is what TEST runs.
How to join
How can you get onto TEST?
Type client.connect 178.178.89.235:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.