Server profile
Rust Oxide Dev - Local
Offline, with 1 of 2 players on; ranked #13,271 of every public Rust server. It last wiped 48d ago.
Offline 178.120.59.3:28115 checked 40d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does Rust Oxide Dev - Local wipe, and on which day?
The record of Rust Oxide Dev - Local's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 48 days 5 hours ago.
Server
What Rust version is live on Rust Oxide Dev - Local?
The Rust build is network protocol 2633 and build 164530, running on Windows, for Rust Oxide Dev - Local. Joining needs your game on the same protocol, which Steam updates for you.
Has Rust Oxide Dev - Local stayed online, and is it up now?
Offline at the moment, Rust Oxide Dev - Local was last seen 40 days 16 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 17 September 2026.
What location is listed for Rust Oxide Dev - Local?
There is no region published for Rust Oxide Dev - Local. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 178.120.59.3:28115.
Lists and tags
Which meanings sit behind the tags on Rust Oxide Dev - Local?
The tags gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): It holds 2 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs164530 (Build): Build 164530 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Rust Oxide Dev - Local publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Rust Oxide Dev - Local turn up among the Rust Insights lists and filters?
Rust Oxide Dev - Local appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of Rust Oxide Dev - Local look like?
The last time Rust Oxide Dev - Local was seen online was 40 days 16 hours ago, and it is offline now.
How does Rust Oxide Dev - Local compare with other Rust servers in the ranking?
Player hours over seven days put Rust Oxide Dev - Local at #13,271, within the top – of the ranked field.
Settings and rules
What are the settings and rules for Rust Oxide Dev - Local?
No gather rate appears in the name of Rust Oxide Dev - Local. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on Rust Oxide Dev - Local?
A procedural map, generated by the game, is what Rust Oxide Dev - Local runs.
Join
How do you connect to Rust Oxide Dev - Local?
Type client.connect 178.120.59.3:28115 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.