Server profile
PaperRust LOCAL validation
Offline, with 0 of 2 players on; ranked #15,318 of every public Rust server, the top 70%. It last wiped 9d ago.
Offline 177.72.227.240:28015 checked 9d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 13:19 UTC9d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does PaperRust LOCAL validation look like once wipe day arrives?
Recent wipes peaked at 0 players on average. The peak crowd on this wipe came 0 hours after it started.
When does PaperRust LOCAL validation wipe, and how often?
Too few wipes are on record for PaperRust LOCAL validation to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 9 days 13 hours have passed since its current world was created.
Server
What Rust version is live on PaperRust LOCAL validation?
The Rust build is network protocol 2634 and build 167781, running on Linux, for PaperRust LOCAL validation. You can only join if your game is on the same protocol; Steam handles that update.
Has PaperRust LOCAL validation stayed online, and is it up now?
PaperRust LOCAL validation is offline at the moment; the last time it was seen was 9 days 11 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 19 October 2026.
What location is listed for PaperRust LOCAL validation?
There is no region published for PaperRust LOCAL validation. Rust Insights reports the location a server declares, not the physical place of the machine. 177.72.227.240:28015 is where it answers.
Tags
Which meanings sit behind the tags on PaperRust LOCAL validation?
These tags come from PaperRust LOCAL validation and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature PaperRust LOCAL validation?
These Rust Insights lists include PaperRust LOCAL validation: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on PaperRust LOCAL validation right now, and how does that number move?
PaperRust LOCAL validation was last seen 9 days 11 hours ago and is offline right now.
How does PaperRust LOCAL validation compare with other Rust servers in the ranking?
Player hours over seven days put PaperRust LOCAL validation at #15,318, within the top 70% of the ranked field.
Settings and rules
How is PaperRust LOCAL validation configured, and what rules apply?
The name of PaperRust LOCAL validation does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on PaperRust LOCAL validation?
A procedural map, generated by the game, is what PaperRust LOCAL validation runs.
How to join
How do you connect to PaperRust LOCAL validation?
Type client.connect 177.72.227.240:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.