Server profile
IKS[211 Devblog]
Offline, with 1 of 10 players on; ranked #12,973 of every public Rust server, the top 60%. It last wiped 16d ago.
Offline 177.3.220.53:27015 checked 12d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does IKS[211 Devblog] wipe, and on which day?
Too few wipes are on record for IKS[211 Devblog] to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 16 days 21 hours ago.
Server details
What Rust version is live on IKS[211 Devblog]?
Running on Windows, IKS[211 Devblog] is on Rust network protocol 2164. The same protocol is required to join, and Steam takes care of updating it.
How reliable is IKS[211 Devblog], and is it up at the moment?
IKS[211 Devblog] is offline at the moment; the last time it was seen was 12 days 22 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 16 October 2026 is when Rust Insights first saw it.
Where does IKS[211 Devblog] run from?
No region is published by IKS[211 Devblog]. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 177.3.220.53:27015.
Server tags
Which meanings sit behind the tags on IKS[211 Devblog]?
These tags come from IKS[211 Devblog] and are read by the game's server browser: mp10 (Max players): It holds 10 slots; v2164 (Protocol): Matching versions are required, and the protocol is 2164; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Plugins or settings alter the game, so it is filed under Modded; hb68d7370 (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust; stok (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does IKS[211 Devblog] turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry IKS[211 Devblog] are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded.
Population history
What does the population of IKS[211 Devblog] look like?
IKS[211 Devblog] is offline at the moment; the last sighting was 12 days 22 hours ago.
How does IKS[211 Devblog] compare with other Rust servers in the ranking?
On player hours for the last seven days, IKS[211 Devblog] sits at #12,973, inside the top 60% of ranked servers.
Settings and rules
What settings and rules apply on IKS[211 Devblog]?
The name of IKS[211 Devblog] does not state a gather rate. The server does not publish a group limit. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. The server has Valve's VAC anti-cheat switched off.
Join
How can you get onto IKS[211 Devblog]?
To connect, start Rust and enter client.connect 177.3.220.53:27015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.