Server profile
storytest
Offline, with 0 of 4 players on; ranked #15,781 of every public Rust server, the top 71%. It last wiped 21d ago.
Offline 177.184.148.237:28045 checked 17d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does storytest wipe?
Its rhythm cannot be read yet: storytest has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 21 days 18 hours ago.
About the server
What Rust version is live on storytest?
The Rust build is network protocol 2634 and build 166652, running on Windows, for storytest. Joining needs your game on the same protocol, which Steam updates for you.
Has storytest stayed online, and is it up now?
Offline at the moment, storytest was last seen 17 days 23 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 7 October 2026 is when Rust Insights first saw it.
In which location does storytest sit?
No region is published by storytest. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 177.184.148.237:28045.
Lists and tags
How should you read the tags listed for storytest?
When the game's server browser reads storytest, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): It holds 4 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does storytest appear?
The Rust Insights lists that carry storytest are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on storytest right now, and how does that number move?
The last time storytest was seen online was 17 days 23 hours ago, and it is offline now.
Where does storytest sit in the rankings?
The player-hours ranking for the last seven days puts storytest at #15,781, among the top 71% of all ranked servers.
Rules and settings
What are the settings and rules for storytest?
The name of storytest does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. VAC is on: Valve's anti-cheat is active.
Join
How can you get onto storytest?
To connect, start Rust and enter client.connect 177.184.148.237:28045 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.