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Rust Insights

Server profile

Toddy Dev Server

Online, with 0 of 40 players on; ranked #5,445 of every public Rust server, the top 24%. It last wiped 3d ago.

Filed under vanillamoddedcarbon
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak 3
#5,445ranktop 24%
3d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5220:0005:0014:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Note: Top 24% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.2 days usual gap between real wipes
3 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 27 OctSun 25 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 00:49 UTC2d ago 3 – running 0
Sun 25 Oct, 19:00 UTC4d ago 3 – 1.2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average114/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average185/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average72/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average215/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average348/350

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Toddy Dev Server?

The average busiest point of its recent wipes was 3 players. 4 hours into the latest wipe, the crowd on the server reached its peak.

How often does Toddy Dev Server wipe, and on which day?

Too few wipes are on record for Toddy Dev Server to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 3 days 18 hours ago.

Server details

Which Rust version is Toddy Dev Server on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Toddy Dev Server. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Toddy Dev Server, and is it online?

Right now Toddy Dev Server is up and running. It spent 71 of the last 3 full days' 72 hours up, 99% of the time. The first record Rust Insights has of it is 25 October 2026.

What location is listed for Toddy Dev Server?

There is no region published for Toddy Dev Server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 177.145.33.186:28015.

Lists and tags

How should you read the tags listed for Toddy Dev Server?

These tags come from Toddy Dev Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): It holds 40 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does Toddy Dev Server appear?

Toddy Dev Server appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How many players are on Toddy Dev Server right now, and how does that number move?

Toddy Dev Server shows 0 players at the moment, against 40 slots. A weekly average of 0 players goes with a peak of 3. Look at the last 48 hours and the peak hour is 23:00 UTC, at 2 players on average.

In the ranking of Rust servers, where does Toddy Dev Server place?

On player hours for the last seven days, Toddy Dev Server sits at #5,445, inside the top 24% of ranked servers.

Rules and settings

What settings and rules apply on Toddy Dev Server?

The name of Toddy Dev Server does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. VAC is on: Valve's anti-cheat is active.

How to join

What is the way to join Toddy Dev Server?

To connect, start Rust and enter client.connect 177.145.33.186:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players It holds 40 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.