Server profile · fra
Test
Offline, with 0 of 1 players on; ranked #15,350 of every public Rust server, the top 70%. It last wiped 59d ago.
Offline 177.1.194.3:28015 checked 8d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Test wipe?
Its rhythm cannot be read yet: Test has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 59 days 18 hours ago.
About the server
What Rust version is live on Test?
Running on Windows, Test is on Rust network protocol 2556 and build 104046. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Test, and is it online?
Test is offline at the moment; the last time it was seen was 8 days 15 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 16 October 2026.
Where does Test run from?
Test does not publish a region, though the region code it carries is fra. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 177.1.194.3:28015.
Server tags
What is meant by each tag on Test?
When the game's server browser reads Test, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; v2556 (Protocol): Matching versions are required, and the protocol is 2556; cs104046 (Build): Build 104046 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $rfra (Region code): Region code: fra; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Test appear?
Test appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o.
Population
How many players are on Test right now?
Test was last seen 8 days 15 hours ago and is offline right now.
Where does Test sit in the rankings?
The player-hours ranking for the last seven days puts Test at #15,350, among the top 70% of all ranked servers.
Settings and rules
How is Test configured, and what rules apply?
The name of Test does not state a gather rate. The server does not publish a group limit. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on Test?
The map on Test is procedural and the game generates it.
How to join
How do you connect to Test?
To connect, start Rust and enter client.connect 177.1.194.3:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.