Server profile
Rust Oxide Dev - Local
Offline, with 1 of 2 players on; ranked #12,918 of every public Rust server. It last wiped 47d ago.
Offline 176.60.55.43:28115 checked 43d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Rust Oxide Dev - Local wipe, and on which day?
Its rhythm cannot be read yet: Rust Oxide Dev - Local has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 47 days 10 hours have passed since its current world was created.
About the server
On what version does Rust Oxide Dev - Local currently run?
The Rust build is network protocol 2633 and build 163493, running on Windows, for Rust Oxide Dev - Local. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Rust Oxide Dev - Local, and is it online?
Rust Oxide Dev - Local is offline at the moment; the last time it was seen was 43 days 18 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does Rust Oxide Dev - Local sit?
A region is not published by Rust Oxide Dev - Local. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 176.60.55.43:28115 is where it answers.
Server tags
What is meant by each tag on Rust Oxide Dev - Local?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163493 (Build): Build 163493 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Rust Oxide Dev - Local publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Rust Oxide Dev - Local turn up among the Rust Insights lists and filters?
Rust Oxide Dev - Local appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on Rust Oxide Dev - Local right now?
Rust Oxide Dev - Local was last seen 43 days 18 hours ago and is offline right now.
Where does Rust Oxide Dev - Local sit in the rankings?
The player-hours ranking for the last seven days puts Rust Oxide Dev - Local at #12,918, among the top – of all ranked servers.
Map and rules
What are the settings and rules for Rust Oxide Dev - Local?
No gather rate appears in the name of Rust Oxide Dev - Local. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on Rust Oxide Dev - Local?
The game generates the map on Rust Oxide Dev - Local, which is procedural.
How to join
How do you connect to Rust Oxide Dev - Local?
Open the console with F1 in Rust and enter client.connect 176.60.55.43:28115. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.