Server profile
Rust Oxide Dev - Local
Offline, with 0 of 2 players on; ranked #16,434 of every public Rust server, the top 71%. It last wiped 48d ago.
Offline 176.60.52.120:28115 checked 33d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 10 Sep, 21:54 UTC48d ago | – | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Rust Oxide Dev - Local wipe?
The record of Rust Oxide Dev - Local's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 48 days 10 hours have passed since its current world was created.
Server details
Which Rust version is Rust Oxide Dev - Local on?
Running on Windows, Rust Oxide Dev - Local is on Rust network protocol 2633 and build 164530. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Rust Oxide Dev - Local, and is it up at the moment?
Offline at the moment, Rust Oxide Dev - Local was last seen 33 days 15 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 25 September 2026.
What location is listed for Rust Oxide Dev - Local?
A region is not published by Rust Oxide Dev - Local. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 176.60.52.120:28115.
Tags
What is meant by each tag on Rust Oxide Dev - Local?
When the game's server browser reads Rust Oxide Dev - Local, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs164530 (Build): Build 164530 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Rust Oxide Dev - Local appear?
These Rust Insights lists include Rust Oxide Dev - Local: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on Rust Oxide Dev - Local right now, and how does that number move?
Rust Oxide Dev - Local is offline at the moment; the last sighting was 33 days 15 hours ago.
Where does Rust Oxide Dev - Local sit in the rankings?
Player hours over seven days put Rust Oxide Dev - Local at #16,434, within the top 71% of the ranked field.
Map and rules
How is Rust Oxide Dev - Local configured, and what rules apply?
Nothing about gather rate is given in the name of Rust Oxide Dev - Local. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on Rust Oxide Dev - Local?
The game generates the map on Rust Oxide Dev - Local, which is procedural.
Connecting
How can you get onto Rust Oxide Dev - Local?
Open the console with F1 in Rust and enter client.connect 176.60.52.120:28115. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.