Server profile
Rust Oxide Dev - Local
Offline, with 1 of 2 players on; ranked #10,902 of every public Rust server, the top 49%. It last wiped 15d ago.
Offline 176.60.46.70:28115 checked 4d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 49% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Rust Oxide Dev - Local wipe, and how often?
Too few wipes are on record for Rust Oxide Dev - Local to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 15 days ago.
About the server
Which Rust version is Rust Oxide Dev - Local on?
Rust network protocol 2635 and build 168909 on Windows is what Rust Oxide Dev - Local runs. You can only join if your game is on the same protocol; Steam handles that update.
Has Rust Oxide Dev - Local stayed online, and is it up now?
The last sighting of Rust Oxide Dev - Local was 4 days 3 hours ago, and it is offline at present. It spent 0 of the last 3 full days' 72 hours up, 0% of the time. Rust Insights first logged this server on 24 October 2026.
Where does Rust Oxide Dev - Local run from?
No region is published by Rust Oxide Dev - Local. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 176.60.46.70:28115.
Server tags
How should you read the tags listed for Rust Oxide Dev - Local?
When the game's server browser reads Rust Oxide Dev - Local, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): It holds 2 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Rust Oxide Dev - Local turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Rust Oxide Dev - Local are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of Rust Oxide Dev - Local look like?
Rust Oxide Dev - Local was last seen 4 days 3 hours ago and is offline right now. A weekly average of 1 players goes with a peak of 1.
In the ranking of Rust servers, where does Rust Oxide Dev - Local place?
Player hours over seven days put Rust Oxide Dev - Local at #10,902, within the top 49% of the ranked field.
Settings and rules
What are the settings and rules for Rust Oxide Dev - Local?
The name of Rust Oxide Dev - Local does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on Rust Oxide Dev - Local?
A procedural map, generated by the game, is what Rust Oxide Dev - Local runs.
How to join
How do you connect to Rust Oxide Dev - Local?
To connect, start Rust and enter client.connect 176.60.46.70:28115 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.